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This is one of the first things I ever started modeling. Its going on 2
months now and its not finished yet. Although I want to complete it I'm
creatively stumped-modeling this is beginning to feel like work :) Any
suggestions would be appreciated.
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Attachments:
Download 'psychotron.jpg' (146 KB)
Preview of image 'psychotron.jpg'
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"xkxdxmx" <xkx### [at] excitecom> wrote in message news:406f7c68@news.povray.org...
> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.
It has a nice fresh off the show room floor look to it but it would be hard to say
how it will really look until you add some surrounding environment to it. All those
reflecting parts need something to reflect.
Suggestion wise, perhaps some identification decals would be appropriate. Serial/ID
numbers, brand name etc. A little dirt and grease would add a little realism to it :)
Post a reply to this message
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Ken wrote:
> It has a nice fresh off the show room floor look to it but it would be
> hard to say how it will really look until you add some surrounding
> environment to it. All those reflecting parts need something to reflect.
>
> Suggestion wise, perhaps some identification decals would be appropriate.
> Serial/ID numbers, brand name etc. A little dirt and grease would add a
> little realism to it :)
I intend for it to be much less shiny if I ever complete it:) Thats just
the material I began with (being the first material I learned to create)
and used for everything with a few exceptions (I'm not sure how others
work, but I have currently adopted the strategy of rendering in solid
primary colors and ounce the model is complete I go back and "paint" it;
add textures, finishes, etc) I intend to add damage, battle-wear, access
panels, id tags, etc (maybe even set it, busted and rusting, in an
overgrown field) But I would like to finish the model architecturally
before I begin those details-and thats where I am stuck...
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xkxdxmx wrote:
> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.
Wow, that patience really paid off! I like the head -- it adds a lot of
character :-) Not something I'd like to meet on the street -- at least,
I wouldn't like to meet it if it were pointing /at/ me ;-P
--
Respectfully,
Dan P
http://<broken link>
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Dan P wrote:
> xkxdxmx wrote:
>
>> This is one of the first things I ever started modeling. Its going on 2
>> months now and its not finished yet. Although I want to complete it I'm
>> creatively stumped-modeling this is beginning to feel like work :) Any
>> suggestions would be appreciated.
>
> Wow, that patience really paid off! I like the head -- it adds a lot of
> character :-) Not something I'd like to meet on the street -- at least,
> I wouldn't like to meet it if it were pointing /at/ me ;-P
>
Thanks. I like the way this head turned out (its the fifth one I modeled),
there is some nice detail on the "brain pan". I'm looking for ideas for
'doo-dads' to add more mass to it though.
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Attachments:
Download 'head.jpg' (38 KB)
Preview of image 'head.jpg'
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xkx### [at] excitecom news:406ff68a@news.povray.org
> Thanks. I like the way this head turned out (its the fifth one I
> modeled), there is some nice detail on the "brain pan". I'm looking
> for ideas for 'doo-dads' to add more mass to it though.
Wow nice :)
Brain is some isosurface?
Mad of just functions or maybe images / df3 file(s)?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Well, it seems to me, that if he has three guns on each side, he needs three
belts of ammunition per side
"xkxdxmx" <xkx### [at] excitecom> wrote in message
news:406f7c68@news.povray.org...
> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.
>
Post a reply to this message
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xkxdxmx wrote:
> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.
wont the snow plough simply fill the drive wheels with crud?
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037
PGP Public Key : http://pgp.kitty5.com
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Rick [Kitty5] wrote:
> wont the snow plough simply fill the drive wheels with crud?
LOL Its not a snow plow its a "cattle guard" like trains have. The idea is
its supposed to deflect debris towards the treads and away from the
chassis.
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Rafal 'Raf256' Maj wrote:
>
> Wow nice :)
> Brain is some isosurface?
> Mad of just functions or maybe images / df3 file(s)?
>
Nothing as complex as that, just two spheres, a pixmap, a normal and a
finish.
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