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26 Dec 2024 13:54:23 EST (-0500)
  Psychotron [WIP] (Message 1 to 10 of 10)  
From: xkxdxmx
Subject: Psychotron [WIP]
Date: 3 Apr 2004 22:09:37
Message: <406f7c68@news.povray.org>
This is one of the first things I ever started modeling. Its going on 2
months now and its not finished yet. Although I want to complete it I'm
creatively stumped-modeling this is beginning to feel like work :) Any
suggestions would be appreciated.


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psychotron.jpg


 

From: Ken
Subject: Re: Psychotron [WIP]
Date: 3 Apr 2004 22:15:36
Message: <406f7dd8@news.povray.org>
"xkxdxmx" <xkx### [at] excitecom> wrote in message news:406f7c68@news.povray.org...
> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.

It has a nice fresh off the show room floor look to it but it would be hard to say
how it will really look until you add some surrounding environment to it. All those
reflecting parts need something to reflect.

Suggestion wise, perhaps some identification decals would be appropriate. Serial/ID
numbers, brand name etc. A little dirt and grease would add a little realism to it :)


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From: xkxdxmx
Subject: Re: Psychotron [WIP]
Date: 3 Apr 2004 22:50:36
Message: <406f860c@news.povray.org>
Ken wrote:

> It has a nice fresh off the show room floor look to it but it would be
> hard to say how it will really look until you add some surrounding
> environment to it. All those reflecting parts need something to reflect.
> 
> Suggestion wise, perhaps some identification decals would be appropriate.
> Serial/ID numbers, brand name etc. A little dirt and grease would add a
> little realism to it :)
 
I intend for it to be much less shiny if I ever complete it:)  Thats just
the material I began with (being the first material I learned to create)
and used for everything with a few exceptions (I'm not sure how others
work, but I have currently adopted the strategy of rendering in solid
primary colors and ounce the model is complete I go back and "paint" it;
add textures, finishes, etc) I intend to add damage, battle-wear, access
panels, id tags, etc (maybe even set it, busted and rusting, in an
overgrown field) But I would like to finish the model architecturally
before I begin those details-and thats where I am stuck...


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From: Dan P
Subject: Re: Psychotron [WIP]
Date: 4 Apr 2004 03:17:04
Message: <406fb670@news.povray.org>
xkxdxmx wrote:

> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.

Wow, that patience really paid off! I like the head -- it adds a lot of 
character :-) Not something I'd like to meet on the street -- at least, 
I wouldn't like to meet it if it were pointing /at/ me ;-P

-- 
Respectfully,
Dan P
http://<broken link>


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From: xkxdxmx
Subject: Re: Psychotron [WIP]
Date: 4 Apr 2004 07:50:36
Message: <406ff68a@news.povray.org>
Dan P wrote:

> xkxdxmx wrote:
> 
>> This is one of the first things I ever started modeling. Its going on 2
>> months now and its not finished yet. Although I want to complete it I'm
>> creatively stumped-modeling this is beginning to feel like work :) Any
>> suggestions would be appreciated.
> 
> Wow, that patience really paid off! I like the head -- it adds a lot of
> character :-) Not something I'd like to meet on the street -- at least,
> I wouldn't like to meet it if it were pointing /at/ me ;-P
> 

Thanks.  I like the way this head turned out (its the fifth one I modeled),
there is some nice detail on the "brain pan". I'm looking for ideas for
'doo-dads' to add more mass to it though.


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Attachments:
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head.jpg


 

From: Rafal 'Raf256' Maj
Subject: Re: Psychotron [WIP]
Date: 5 Apr 2004 01:57:04
Message: <Xns94C2507DB763raf256com@203.29.75.35>
xkx### [at] excitecom news:406ff68a@news.povray.org

> Thanks.  I like the way this head turned out (its the fifth one I
> modeled), there is some nice detail on the "brain pan". I'm looking
> for ideas for 'doo-dads' to add more mass to it though.

Wow nice :)
Brain is some isosurface?
Mad of just functions or maybe images / df3 file(s)?

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Barron Gillon
Subject: Re: Psychotron [WIP]
Date: 6 Apr 2004 21:24:38
Message: <40735856$1@news.povray.org>
Well, it seems to me, that if he has three guns on each side, he needs three
belts of ammunition per side


"xkxdxmx" <xkx### [at] excitecom> wrote in message
news:406f7c68@news.povray.org...
> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.
>


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From: Rick [Kitty5]
Subject: Re: Psychotron [WIP]
Date: 8 Apr 2004 05:24:20
Message: <40751a44@news.povray.org>
xkxdxmx wrote:

> This is one of the first things I ever started modeling. Its going on 2
> months now and its not finished yet. Although I want to complete it I'm
> creatively stumped-modeling this is beginning to feel like work :) Any
> suggestions would be appreciated.

wont the snow plough simply fill the drive wheels with crud?
-- 
Rick

Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037

PGP Public Key : http://pgp.kitty5.com


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From: xkxdxmx
Subject: Re: Psychotron [WIP]
Date: 14 Apr 2004 14:38:39
Message: <407d852e@news.povray.org>
Rick [Kitty5] wrote:

> wont the snow plough simply fill the drive wheels with crud?

LOL  Its not a snow plow its a "cattle guard" like trains have. The idea is
its supposed to deflect debris towards the treads and away from the
chassis.


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From: xkxdxmx
Subject: Re: Psychotron [WIP]
Date: 14 Apr 2004 14:41:12
Message: <407d85c7@news.povray.org>
Rafal 'Raf256' Maj wrote:

> 
> Wow nice :)
> Brain is some isosurface?
> Mad of just functions or maybe images / df3 file(s)?
> 

Nothing as complex as that, just two spheres, a pixmap, a normal and a
finish.


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