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started like an "abstract" image... became like that. No light_source, no
HDRI, just radiosity (Final)
44"11s to render.
------/ LightBeam /------
http://empirium.free.fr
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Attachments:
Download '26mars2004.jpg' (42 KB)
Preview of image '26mars2004.jpg'
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NB: I've lowered the "witheness" to avoid the reliefs to be un-visible...
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Hey, I've been to many places like this.... in my imagination. Yours
looks very military-industrial with a hint of Star Wars. That render
time isn't too bad either.
-Samuel Benge
LightBeam wrote:
> started like an "abstract" image... became like that. No light_source, no
> HDRI, just radiosity (Final)
> 44"11s to render.
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>
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406### [at] hotmailcom...
> Hey, I've been to many places like this.... in my imagination. Yours
> looks very military-industrial with a hint of Star Wars. That render
> time isn't too bad either.
>
> -Samuel Benge
I think I was inspered somewhere by the "Kubrik touch" ;-)
White plastic objects...
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"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:406498ba$1@news.povray.org...
> 406### [at] hotmailcom...
> > Hey, I've been to many places like this.... in my imagination. Yours
> > looks very military-industrial with a hint of Star Wars. That render
> > time isn't too bad either.
> >
> > -Samuel Benge
>
> I think I was inspered somewhere by the "Kubrik touch" ;-)
> White plastic objects...
>
>
Definately. The first thing I thought of was "i'm sorry dave, i cannot do
that". I would like the blue parts to have sharper highlights or a greater
sense of "depth" in the same sense a person's eyes have depth. probably hard
to do the sharpness thing without a light source though, unless you faked it
with bright white objects someplace behind the camera.
so what are these orbs, AI robotic sensors? windows into a person's
apartment? or maybe they are both.
most importantly, i like it
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> started like an "abstract" image... became like that. No light_source, no
> HDRI, just radiosity (Final)
> 44"11s to render.
Very fine. I only miss something reflecting, to give the impression
of a closed space. (Perhaps the same structure behind the camera?)
--
Jaime
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4064a457$1@news.povray.org...
> Definately. The first thing I thought of was "i'm sorry dave, i cannot do
> that". I would like the blue parts to have sharper highlights or a greater
> sense of "depth" in the same sense a person's eyes have depth. probably
hard
> to do the sharpness thing without a light source though, unless you faked
it
> with bright white objects someplace behind the camera.
>
> so what are these orbs, AI robotic sensors? windows into a person's
> apartment? or maybe they are both.
>
> most importantly, i like it
I don't really know ;-)
Some kind of flint glass...
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de news: 4064b9e6$1@news.povray.org...
> Very fine. I only miss something reflecting, to give the impression
> of a closed space. (Perhaps the same structure behind the camera?)
>
> --
> Jaime
Thanks :-))
Perhaps I can improve it... that a good idea to reflect something in the
glass...
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very nice, it has this science fictional look I always
appreciated
good job
jsj
"LightBeam" <s.f### [at] tiscalifr> schrieb im Newsbeitrag
news:40648c4d@news.povray.org...
> started like an "abstract" image... became like that. No light_source, no
> HDRI, just radiosity (Final)
> 44"11s to render.
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>
Post a reply to this message
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"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:40648c4d@news.povray.org...
> started like an "abstract" image... became like that. No light_source, no
> HDRI, just radiosity (Final)
> 44"11s to render.
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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