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At the county library, I found building plans for a c. 1917 dairy barn.
The details of the framing are pretty good, but the rest is lacking
(in the plans), so I'm going to have to do some research in the area.
Luckily, we have hundreds of barns around here.
To get all of the boards different, I had to use #macros for the
repeated elements, and fetch the boards from random locations out in
"wood space," rather than to use objects. Is this the usual method, or
is there a better one?
Also, when I'm ready for it, does anyone have tips on shingles? (The
usual variety here at the time were cedar shakes, which are highly
variable in length and width, so any kind of a regular pattern looks a
bit artificial.)
Dave Matthews
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Attachments:
Download 'barnframe03.jpg' (26 KB)
Download 'barnframe05.jpg' (37 KB)
Preview of image 'barnframe03.jpg'
Preview of image 'barnframe05.jpg'
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It's a nice start, keep up the good work
Dave Matthews wrote:
| To get all of the boards different, I had to use #macros for the
| repeated elements, and fetch the boards from random locations out in
| "wood space," rather than to use objects. Is this the usual method, or
| is there a better one?
|
I only know two (which doesn't mean that there aren't others):
* the one you describe with macros;
* group all parallel boards in a union and texture them at once with a
repeat warp to make the texture change from one board to the next. This
only works in cases where the boards are regularly spaced (like here).
I don't know which would be faster in the present case (the second one
is very good to make things like brick walls or wood floors using only
one object properly textured)
Jerome
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrancecom *
* http://jeberger.free.fr/ *
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Post a reply to this message
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> * group all parallel boards in a union and texture them at once with a
> repeat warp to make the texture change from one board to the next. This
> only works in cases where the boards are regularly spaced (like here).
>
> I don't know which would be faster in the present case (the second one
> is very good to make things like brick walls or wood floors using only
> one object properly textured)
>
Thanks. That's a nice idea. It should work with all of the regularly
spaced parallel boards I have here, and it might also work well for the
siding. My problem is that I model things as if I'm actually building
them. I even find myself "cutting" ends of boards to make them fit,
when the actual end would disappear into some other object, anyway.
Dave Matthews
Post a reply to this message
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Nice balloon frame. But some details are not complete. Are missing among
other things, beams against the wind effect. And I think that rafters are
too thin, talking into account of the long range between two longitudinal
beams.
Very interesting work
news:40621316@news.povray.org...
> At the county library, I found building plans for a c. 1917 dairy barn.
> The details of the framing are pretty good, but the rest is lacking
> (in the plans), so I'm going to have to do some research in the area.
> Luckily, we have hundreds of barns around here.
>
> To get all of the boards different, I had to use #macros for the
> repeated elements, and fetch the boards from random locations out in
> "wood space," rather than to use objects. Is this the usual method, or
> is there a better one?
>
> Also, when I'm ready for it, does anyone have tips on shingles? (The
> usual variety here at the time were cedar shakes, which are highly
> variable in length and width, so any kind of a regular pattern looks a
> bit artificial.)
>
> Dave Matthews
>
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Heres a little macro that should give you a head start. Obviously the
shingle colors are random and you'll want to stick a proper texture in
there. Also I havn't changed the height of each shingles only the width.
#include "colors.inc"
#include "textures.inc"
#include "functions.inc"
#include "shapes.inc"
camera { location <10,0,-40> look_at <10,0,0> }
background { Blue }
light_source { <900, 560, -500> color White }
light_source { <-900, -560, -500> color White }
light_source { <900, 560, 500> color White }
light_source { <-900, -560, 500> color White }
#declare rStream = seed(0);
#macro
RowOfShingles(heightOfShingle,widthOfShingle,depthOfShingle,lengthOfRow)
#declare currentLength = 0;
#declare gapBetweenShingles = 0.1;
union {
#while(currentLength < lengthOfRow)
#declare thisShingleWidth = widthOfShingle +
(rand(rStream)*(widthOfShingle/2));
box {
<currentLength,0,0>,
<currentLength+thisShingleWidth,heightOfShingle,depthOfShingle>
texture {
pigment {
rgb
<rand(rStream),rand(rStream),rand(rStream)>
}
}
}
#declare currentLength = currentLength +
thisShingleWidth + gapBetweenShingles;
#end
}
#end
object {
RowOfShingles(3,2,0.5,40)
}
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"Dave Matthews" <dma### [at] nospamnet> wrote in message
news:40621316@news.povray.org...
> At the county library, I found building plans for a c. 1917 dairy barn.
> The details of the framing are pretty good, but the rest is lacking
> (in the plans), so I'm going to have to do some research in the area.
> Luckily, we have hundreds of barns around here.
>
> To get all of the boards different, I had to use #macros for the
> repeated elements, and fetch the boards from random locations out in
> "wood space," rather than to use objects. Is this the usual method, or
> is there a better one?
>
> Also, when I'm ready for it, does anyone have tips on shingles? (The
> usual variety here at the time were cedar shakes, which are highly
> variable in length and width, so any kind of a regular pattern looks a
> bit artificial.)
Being from Wisconsin, I polled the local cows for their opinion. They all
love it! So do I! Can't wait to see future versions!
--
- Respectfully,
Dan
http://<broken link>
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Remy Closset wrote:
> Nice balloon frame. But some details are not complete. Are missing among
> other things, beams against the wind effect. And I think that rafters are
> too thin, talking into account of the long range between two longitudinal
> beams.
> Very interesting work
>
Much was not complete, you're right. (See new post.) The Dimensions of
the rafters and the longitudinal beams is as the plans specified (2"x6"
rafters), but they do seem a might spindly, as you say.
Thanks
Dave Matthews
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Thank you! That should be a great start!
Dave Matthews
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> Being from Wisconsin, I polled the local cows for their opinion. They all
> love it! So do I! Can't wait to see future versions!
>
Thanks! See the new post, below (oops, I haven't posted it yet, please
be patient.)
Dave Mattthews
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I'm trying to do shingles for my old school (www.beantoad.com/wips.htm), but
I've had limited success, and I'm currently re-thinking the entire way that
I'm going about doing them.
If you come up with something for cedar shingles, I hope you'll share...
:-)
--
Jeremy
www.beantoad.com
"Dave Matthews" <dma### [at] nospamnet> wrote in message
news:40621316@news.povray.org...
> At the county library, I found building plans for a c. 1917 dairy barn.
> The details of the framing are pretty good, but the rest is lacking
> (in the plans), so I'm going to have to do some research in the area.
> Luckily, we have hundreds of barns around here.
>
> To get all of the boards different, I had to use #macros for the
> repeated elements, and fetch the boards from random locations out in
> "wood space," rather than to use objects. Is this the usual method, or
> is there a better one?
>
> Also, when I'm ready for it, does anyone have tips on shingles? (The
> usual variety here at the time were cedar shakes, which are highly
> variable in length and width, so any kind of a regular pattern looks a
> bit artificial.)
>
> Dave Matthews
>
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