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From: LightBeam
Subject: ---
Date: 23 Mar 2004 17:39:47
Message: <4060bcb3@news.povray.org>
Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my Athlon
XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)


------/ LightBeam /------
http://empirium.free.fr


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From: LightBeam
Subject: Object was : ICO's world #1
Date: 23 Mar 2004 17:41:15
Message: <4060bd0b@news.povray.org>
Oups ! forgot the "object"...


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From: Rafal 'Raf256' Maj
Subject: Re:
Date: 23 Mar 2004 17:46:58
Message: <Xns94B5F1DF6C9CCraf256com@203.29.75.35>
s.f### [at] tiscalifr news:4060bcb3@news.povray.org

> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my
> Athlon XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)

Nice, I like the modelling

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: fcueto
Subject: Re:
Date: 23 Mar 2004 18:27:37
Message: <4060c7e9@news.povray.org>
LightBeam wrote:
> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
> 
> 
> ------/ LightBeam /------
> http://empirium.free.fr
> 
> 
> 
> 
Very nice! Just a suggestion: the water ripples don't seem to get 
attenuated... If they were that strong, they would probably bounce at 
the walls and it wouldn't look like that.

Fernando


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From: Dan P
Subject: Re:
Date: 23 Mar 2004 19:42:39
Message: <4060d97f@news.povray.org>
"fcueto" <fcu### [at] yahoocom> wrote in message
news:4060c7e9@news.povray.org...
> LightBeam wrote:
> > Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my
Athlon
> > XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)


Cool! Can't wait to see what it looks like with the textures!!!

-- 
- Respectfully,
Dan
http://<broken link>


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From: Skip Talbot
Subject: Re:
Date: 24 Mar 2004 01:20:59
Message: <406128cb$1@news.povray.org>
Nice, radiosity always looks good with solid textures.

Skip


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From: Felbrigg
Subject: Re:
Date: 24 Mar 2004 04:36:00
Message: <40615680$1@news.povray.org>
Nice model!  Is there a rationale behind the pipes.  I was trying to work
out why such a huge pipe would feed into a small "swimming pool"?


"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:4060bcb3@news.povray.org...
> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my
Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>


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From: LightBeam
Subject: Re: Object was : ICO's world #1
Date: 24 Mar 2004 05:27:02
Message: <40616276@news.povray.org>
The SUBJECT, not the OBJECT !!!


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From: LightBeam
Subject: Re:
Date: 24 Mar 2004 05:27:56
Message: <406162ac@news.povray.org>

4060d97f@news.povray.org...
> Cool! Can't wait to see what it looks like with the textures!!!
>
> --
> - Respectfully,
> Dan
> http://<broken link>

I think I'll dont texture that, just put some color variations ! Let the
radiosity work :-))


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From: LightBeam
Subject: Re:
Date: 24 Mar 2004 05:28:26
Message: <406162ca$1@news.povray.org>

40615680$1@news.povray.org...
> Nice model!  Is there a rationale behind the pipes.  I was trying to work
> out why such a huge pipe would feed into a small "swimming pool"?

I don't know it myself ;-)


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