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14 Nov 2024 08:19:34 EST (-0500)
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From: Hans de Vries
Subject: Super Shapes with isosurface
Date: 22 Mar 2004 19:32:09
Message: <405f8589@news.povray.org>
I did some experiments to express the SuperFunction from
Dave Vogt's post with a single isosurface. It seems to work
fine.

Dave's original links:

[1] http://www.heise.de/newsticker/meldung/45863
[2] http://www.genicap.com/
[3] http://astronomy.swin.edu.au/~pbourke/povray/supershape/

The PovRay code as a Macro:

......................................

#macro Super_Function_3D (m1, a1, b1, n11, n21, n31, m2, a2, b2, n12, n22, n32 )

   isosurface {
     function {
                pow(  pow(abs(cos(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/a2),n22)  +
                      pow(abs(sin(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/b2),n32)
                    ,1/n12)  *

                pow(  pow(abs(cos(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/a1),n21)  +
                      pow(abs(sin(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/b1),n31)
                    ,1/n11)  *

                    sqrt (x*x+y*y+z*z)
                - 1
              }
     max_gradient 20
     contained_by { box { <-2,-2,-2>,<2,2,2> } }
    }

#end

.........................................

And a test image with the following parameters taken from an example on link [3]:

{ Super_Function_3D ( 7, 1, 1, 20.45, -0.33, -3.54, 6, 1, 1 ,-0.96, 4.46, 0.52 ) }

Regards, Hans


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From: Tor Olav Kristensen
Subject: Re: Super Shapes with isosurface
Date: 22 Mar 2004 20:46:50
Message: <405f970a@news.povray.org>
Hans de Vries wrote:
...
>     function {
>                pow(  
> pow(abs(cos(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/a2),n22)  +
>                      
> pow(abs(sin(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/b2),n32)
>                    ,1/n12)  *
> 
>                pow(  
> pow(abs(cos(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/a1),n21)  +
>                      
> pow(abs(sin(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/b1),n31)
>                    ,1/n11)  *
> 
>                    sqrt (x*x+y*y+z*z)
>                - 1
>              }
...

You can _try_ to increase the rendering speed, by replacing
'sqrt(x*x+y*y+z*z)' with 'f_r(x, y, z)' and 'sqrt(x*x+y*y)'
with 'f_r(x, y, 0)'.

Also you should have a look at the internal functions;
'f_th()' and 'f_ph()'.

http://www.povray.org/documentation/view/244/

Because it seems like these may enable you to simplify some
of your inverse trigonometric expressions.

E.g. this one: 'acos(y/sqrt(x*x+y*y))*abs(y)/y'

In order to use these functions, you must first include the
'functions.inc' file.

P.S.: antan2() is also useful.


-- 
Tor Olav
http://subcube.com
http://subcube.net


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From: Hans de Vries
Subject: Re: Super Shapes with isosurface
Date: 22 Mar 2004 22:17:04
Message: <405fac30$1@news.povray.org>
The simplest version for the time being below. It speeds things up with circa 25%
The trick is to get the right ranges for theta (-pi..+pi) and phi (-pi/2..+pi/2)
and avoiding divides by zero.

#macro Super_Function_3D (m1, a1, b1, n11, n21, n31, m2, a2, b2, n12, n22, n32 )

   isosurface {
     function {
                pow(  pow(abs(cos(0.25*m2*(f_ph(x,z,y)-pi/2))/a2),n22)  +
                      pow(abs(sin(0.25*m2*(f_ph(x,z,y)-pi/2))/b2),n32)
                    ,1/n12)  *

                pow(  pow(abs(cos(0.25*m1*atan2(x,y))/a1),n21)  +
                      pow(abs(sin(0.25*m1*atan2(x,y))/b1),n31)
                    ,1/n11)  *

                    f_r(x,y,z)
                - 1
              }
     max_gradient 20
     contained_by { box { <-2,-2,-2>,<2,2,2> } }
    }

#end

Regards, Hans

Tor Olav Kristensen wrote:
> Hans de Vries wrote:
> ...
> 
>>     function {
>>                pow(  
>> pow(abs(cos(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/a2),n22)  +
>>                      
>> pow(abs(sin(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/b2),n32)
>>                    ,1/n12)  *
>>
>>                pow(  
>> pow(abs(cos(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/a1),n21)  +
>>                      
>> pow(abs(sin(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/b1),n31)
>>                    ,1/n11)  *
>>
>>                    sqrt (x*x+y*y+z*z)
>>                - 1
>>              }
> 
> ...
> 
> You can _try_ to increase the rendering speed, by replacing
> 'sqrt(x*x+y*y+z*z)' with 'f_r(x, y, z)' and 'sqrt(x*x+y*y)'
> with 'f_r(x, y, 0)'.
> 
> Also you should have a look at the internal functions;
> 'f_th()' and 'f_ph()'.
> 
> http://www.povray.org/documentation/view/244/
> 
> Because it seems like these may enable you to simplify some
> of your inverse trigonometric expressions.
> 
> E.g. this one: 'acos(y/sqrt(x*x+y*y))*abs(y)/y'
> 
> In order to use these functions, you must first include the
> 'functions.inc' file.
> 
> P.S.: antan2() is also useful.
> 
>


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From: Tor Olav Kristensen
Subject: Re: Super Shapes with isosurface
Date: 23 Mar 2004 01:44:03
Message: <405fdcb3$1@news.povray.org>
Hans de Vries wrote:
> 
> The simplest version for the time being below. It speeds things up with 
> circa 25%
> The trick is to get the right ranges for theta (-pi..+pi) and phi 
> (-pi/2..+pi/2)
> and avoiding divides by zero.

Often it will also help to "predeclare" constants so that they
don't have to be evaluated over and over again at rendertime.

E.g.:

#macro Super_Function_3D()

#local HalfPi = pi/2;
#local mm1 = 0.25*m1;
#local mm2 = 0.25*m2;
#local inn11 = 1/n11;
#local inn12 = 1/n12;

isosurface {
   function {
     pow(
       pow(abs(cos(mm2*(f_ph(x, z, y) - HalfPi))/a2), n22) +
       pow(abs(sin(mm2*(f_ph(x, z, y) - HalfPi))/b2), n32),
       inn12
     ) *
     pow(
       pow(abs(cos(mm1*atan2(x, y))/a1), n21) +
       pow(abs(sin(mm1*atan2(x, y))/b1), n31),
       inn11
     ) *
     f_r(x,y,z)
     - 1
   }
   max_gradient 20
   contained_by { box { <-2,-2,-2>,<2,2,2> } }
}


> #macro Super_Function_3D (m1, a1, b1, n11, n21, n31, m2, a2, b2, n12, 
> n22, n32 )
> 
>   isosurface {
>     function {
>                pow(  pow(abs(cos(0.25*m2*(f_ph(x,z,y)-pi/2))/a2),n22)  +
>                      pow(abs(sin(0.25*m2*(f_ph(x,z,y)-pi/2))/b2),n32)
>                    ,1/n12)  *
> 
>                pow(  pow(abs(cos(0.25*m1*atan2(x,y))/a1),n21)  +
>                      pow(abs(sin(0.25*m1*atan2(x,y))/b1),n31)
>                    ,1/n11)  *
> 
>                    f_r(x,y,z)
>                - 1
>              }
>     max_gradient 20
>     contained_by { box { <-2,-2,-2>,<2,2,2> } }
>    }
> 
> #end
> 
> Regards, Hans
> 
> Tor Olav Kristensen wrote:
> 
>> Hans de Vries wrote:
>> ...
>>
>>>     function {
>>>                pow(  
>>> pow(abs(cos(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/a2),n22)  +
>>>                      
>>> pow(abs(sin(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/b2),n32)
>>>                    ,1/n12)  *
>>>
>>>                pow(  
>>> pow(abs(cos(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/a1),n21)  +
>>>                      
>>> pow(abs(sin(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/b1),n31)
>>>                    ,1/n11)  *
>>>
>>>                    sqrt (x*x+y*y+z*z)
>>>                - 1
>>>              }


-- 
Tor Olav
http://subcube.com
http://subcube.net


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From: Hans de Vries
Subject: Re: Super Shapes with isosurface
Date: 24 Mar 2004 10:47:27
Message: <4061ad8f$1@news.povray.org>
I enjoyed the images at your photo side.

http://subcube.com

Some very nice isosurfaces over there :^)

Regards, Hans

Tor Olav Kristensen wrote:
> Hans de Vries wrote:
> 
>>
>> The simplest version for the time being below. It speeds things up 
>> with circa 25%
>> The trick is to get the right ranges for theta (-pi..+pi) and phi 
>> (-pi/2..+pi/2)
>> and avoiding divides by zero.
> 
> 
> Often it will also help to "predeclare" constants so that they
> don't have to be evaluated over and over again at rendertime.
> 
> E.g.:
> 
> #macro Super_Function_3D()
> 
> #local HalfPi = pi/2;
> #local mm1 = 0.25*m1;
> #local mm2 = 0.25*m2;
> #local inn11 = 1/n11;
> #local inn12 = 1/n12;
> 
> isosurface {
>   function {
>     pow(
>       pow(abs(cos(mm2*(f_ph(x, z, y) - HalfPi))/a2), n22) +
>       pow(abs(sin(mm2*(f_ph(x, z, y) - HalfPi))/b2), n32),
>       inn12
>     ) *
>     pow(
>       pow(abs(cos(mm1*atan2(x, y))/a1), n21) +
>       pow(abs(sin(mm1*atan2(x, y))/b1), n31),
>       inn11
>     ) *
>     f_r(x,y,z)
>     - 1
>   }
>   max_gradient 20
>   contained_by { box { <-2,-2,-2>,<2,2,2> } }
> }
> 
> 
>> #macro Super_Function_3D (m1, a1, b1, n11, n21, n31, m2, a2, b2, n12, 
>> n22, n32 )
>>
>>   isosurface {
>>     function {
>>                pow(  pow(abs(cos(0.25*m2*(f_ph(x,z,y)-pi/2))/a2),n22)  +
>>                      pow(abs(sin(0.25*m2*(f_ph(x,z,y)-pi/2))/b2),n32)
>>                    ,1/n12)  *
>>
>>                pow(  pow(abs(cos(0.25*m1*atan2(x,y))/a1),n21)  +
>>                      pow(abs(sin(0.25*m1*atan2(x,y))/b1),n31)
>>                    ,1/n11)  *
>>
>>                    f_r(x,y,z)
>>                - 1
>>              }
>>     max_gradient 20
>>     contained_by { box { <-2,-2,-2>,<2,2,2> } }
>>    }
>>
>> #end
>>
>> Regards, Hans
>>
>> Tor Olav Kristensen wrote:
>>
>>> Hans de Vries wrote:
>>> ...
>>>
>>>>     function {
>>>>                pow(  
>>>> pow(abs(cos(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/a2),n22)  +
>>>>                      
>>>> pow(abs(sin(0.25*m2*asin(z/sqrt(x*x+y*y+z*z)))/b2),n32)
>>>>                    ,1/n12)  *
>>>>
>>>>                pow(  
>>>> pow(abs(cos(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/a1),n21)  +
>>>>                      
>>>> pow(abs(sin(0.25*m1*acos(y/sqrt(x*x+y*y))*abs(y)/y)/b1),n31)
>>>>                    ,1/n11)  *
>>>>
>>>>                    sqrt (x*x+y*y+z*z)
>>>>                - 1
>>>>              }
> 
> 
>


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From: Tor Olav Kristensen
Subject: Re: Super Shapes with isosurface
Date: 24 Mar 2004 19:06:59
Message: <406222a3$1@news.povray.org>
Hans de Vries wrote:
> I enjoyed the images at your photo side.
> 
> http://subcube.com
> 
> Some very nice isosurfaces over there :^)

Thank you Hans !

If you are interested in further "tricks" to make isosurfaces
render faster in POV-Ray you can find some in this thread:

http://news.povray.org/povray.text.scene-files/thread/%3Cweb.3fbbe555cd7b5c811235fd70%40news.povray.org%3E/

(Alex Kluchikov's thread "My favourite isosurface" posted
19. Nov. 2003 to povray.text.scene-files)

Or more specific:

http://tinyurl.com/2fbt5
http://tinyurl.com/yu42p
http://tinyurl.com/24dqh
http://tinyurl.com/3f642


-- 
Tor Olav
http://subcube.com
http://subcube.net


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