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15 Nov 2024 02:27:10 EST (-0500)
  Desktop Wallpaper For Work (Message 1 to 2 of 2)  
From: Felbrigg
Subject: Desktop Wallpaper For Work
Date: 22 Mar 2004 05:49:58
Message: <405ec4d6@news.povray.org>
Trying to impress the boss, I knocked this up...

It was the first time that I've ever used an "upright" plane.  I really
liked the effect the normal created on the wall, gave a nice rough-rendered
feel.

Anyway heres the code if you want to impress yur boss (or help me impress
mine).

#include "colors.inc"
#include "textures.inc"
#include "functions.inc"
#include "shapes.inc"
#include "metals.inc"


#declare useRadiosity = 0;      // 1 = use radiosity, 0 = use lights
#declare useMedia = 1;          // 1 = use media, 0 dont use media
#declare smoothWall = 0;        // 1 = wall smooth, 0 = wall rough


// radiosity (global illumination) settings
#if(useRadiosity=1)
global_settings {
  radiosity {
    pretrace_start 0.08           // start pretrace at this size
    pretrace_end   0.04           // end pretrace at this size
    count 35                      // higher -> higher quality (1..1600) [35]
    nearest_count 5               // higher -> higher quality (1..10) [5]
    error_bound 1.8               // higher -> smoother, less accurate [1.8]
    recursion_limit 3             // how much interreflections are
calculated (1..5+) [3]
    low_error_factor .5           // reduce error_bound during last pretrace
step
    gray_threshold 0.0            // increase for weakening colors (0..1)
[0]
    minimum_reuse 0.015           // reuse of old radiosity samples [0.015]
    brightness 100                  // brightness of radiosity effects
(0..1) [1]

    adc_bailout 0.01/2
    normal on                   // take surface normals into account [off]
    media on                    // take media into account [off]
    always_sample on           // turn sampling in final trace off [on]
    max_sample 1.0              // maximum brightness of samples
  }
}
#end
#if(useMedia=1)
box     {       <0,0,0>,
                <1,1,1>
                texture { pigment { Clear } }
                hollow
                scale 30
                translate <-10,-10,-2>
                interior        {
media {    // atmospheric media sample
  intervals 1 //10
  scattering { 1, rgb 0.01 }  // 0.03
  samples 1, 10
  confidence 0.9999
  variance 1/1000
  ratio 0.9
}
                                }
        }
#end

#declare theText = union   {
        text    {
                ttf "arial.ttf" "Technical" 0.1, 0
                translate <-3.5,1.5,1>
                }
        text    {
                ttf "arial.ttf" "direct" 0.1, 0
                scale <0.8,0.8,0.8>
                translate <0.8,1.52,1>
                }
        texture {
                pigment { Gold }
                finish  {
                        reflection      { 0.1, 0.7 }
                        }
                finish { ambient 0 }
                }
        }



camera  {
//location <0,-1.5,-3>
//location <0,0,-17>

//good one
location <6,2,-8>

//location <4,2,-10>

//location <8,2,1.5>
//location <15,2,-2>
look_at <0,2,0>

}

background { Black }



#if(useRadiosity=0)
light_source { <60, 10, -50> color White*0.8  photons {reflection on
refraction on } }
light_source { <90, 56, -50> color rgb <0.2, 0.25, 0.3> shadowless }
#end

plane   { <0,-1,0>,1
        texture {
                pigment {
                        Tan
                        }
#if(smoothWall=0)
                normal  { agate scale <0.2,10,0.1>  }
#end
                finish  {
                        diffuse 0.3
                        ambient 0
                        }
                }
        hollow
        rotate <90,0,0>
        translate <0,0,3>
        }

#declare Support = union   {
        cylinder        {
                        <0,0,10>,
                        <0,0,1.39>,
                        0.15
                        texture { T_Brass_3C finish { ambient 0 }}
                        }
        sphere          {
                        <0,0,1.39>,0.1
                        texture { T_Brass_3C finish { ambient 0 }}
                        }
}

#declare theSign = union {
        object  {
                theText
                scale <1.5,1.5,1.5>
                rotate <0,0,0>
                translate <0.7,-1,0>
                }
        box     {
                <-5,1,-0.1>
                <5,-1,.3>
                texture {
                        pigment
                                {
                                Clear
                                }
                        finish  {
                                reflection {0.1,0.12}
                                specular 0.5
                                ambient 0
                                diffuse 0.7
                                }
                        }
                hollow
                interior        {
                                ior 1.3
                                }
                translate <0,1.8,1.5>
                }


        object  { Support translate <-4.7,2.55,0> }
        object  { Support translate <4.7,2.55,0> }
}
#declare aLight = union   {
        difference      {
                difference      {
                                object  {
                                        Round_Box(<-1,-1,-1>, < 1, 1, 1>,
0.6, yes)
                                        texture { T_Chrome_2A
                                                finish  {
                                                        ambient 0
                                                        reflection 0
                                                        }
                                                }
                                        scale <0.6,1.5,0.6>

                                        translate <0,0,-2>
                                        }


                                box     {
                                        <-1,-1,-1>,
                                        <1,1,1>
                                        texture {T_Chrome_2A
                                                finish  {
                                                        ambient 0
                                                        reflection 0
                                                        }
                                                }
                                        rotate <35,0,0>
                                        translate <0,-2.2,-2.5>
                                        }
                                        }
                cone    {
                        <0,-1.1,0>,
                        1,
                        <0,0,0>,
                        0
                        texture {
                                T_Silver_5E
                                }
                        scale <0.6,1,0.6>
                        rotate <35,0,0>
                        translate <0,-0.5,-1.65>
                        }
                }
        cylinder        {
                        <0,0,0>,
                        <0,0,4>,
                        0.2
                        translate <0,1,-6>
                        texture {T_Chrome_2A
                                finish  {
                                        ambient 0
                                        }
                                }
                        }

//
//
//
#if(useRadiosity=1)
        sphere  {
                <0,0,0>, 0.08
                texture {
                        pigment { White }
                        finish  {
                                ambient 1

                                }
                        }
                translate <0,-0.9,-2>
                }
#else
        light_source {  <0,0,0> colour White translate <0,-0.9,-2> photons
{ reflection on refraction on }   }
#end
}

#declare theLightFitting = union        {
        object  {
                aLight
                rotate <0,180,0>
                translate <-3,5,-3>
                }
        object  {
                aLight
                rotate <0,180,0>
                translate <3,5,-3>
                }
        box     {
                <1,1,1>,
                <-1,-1,-1>
                scale <5,0.7,0.5>
                translate <0,6,2>
                texture {T_Chrome_2A
                        finish  {
                                ambient 0
                                }
                        }
                }
}
object  { theLightFitting }
object  { theSign }


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From: Dan P
Subject: Re: Desktop Wallpaper For Work
Date: 22 Mar 2004 19:02:35
Message: <405f7e9b$1@news.povray.org>
"Felbrigg" <som### [at] microsoftcom> wrote in message
news:405ec4d6@news.povray.org...
> Trying to impress the boss, I knocked this up...

I used to do this kind of thing too. Then, I learned that impressing the
boss meant I had to just do more work for the same pay. :-)

-- 
- Respectfully,
Dan
http://<broken link>


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