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15 Nov 2024 02:24:26 EST (-0500)
  Red Spheres (Message 1 to 9 of 9)  
From: Slime
Subject: Red Spheres
Date: 16 Mar 2004 02:55:46
Message: <4056b302$1@news.povray.org>
Heavily inspired by Oldstench's "New desktop image", below, which I really
liked a lot.

I did some postprocessing in photoshop to improve grainy focal blur and fix
some reflection issues. I didn't mean for the reflection to look bumpy, but
I sort of liked it a little so I kept it mostly.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Felbrigg
Subject: Re: Red Spheres
Date: 16 Mar 2004 04:52:15
Message: <4056ce4f$1@news.povray.org>
Nice, sometimes "simple" is the most effective!


"Slime" <fak### [at] emailaddress> wrote in message
news:4056b302$1@news.povray.org...
> Heavily inspired by Oldstench's "New desktop image", below, which I really
> liked a lot.
>
> I did some postprocessing in photoshop to improve grainy focal blur and
fix
> some reflection issues. I didn't mean for the reflection to look bumpy,
but
> I sort of liked it a little so I kept it mostly.
>
>  - Slime
>  [ http://www.slimeland.com/ ]
>
>
>


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From: Apache
Subject: Re: Red Spheres
Date: 16 Mar 2004 05:02:46
Message: <4056d0c6$1@news.povray.org>
absolutely!


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From: LightBeam
Subject: Re: Red Spheres
Date: 16 Mar 2004 10:42:19
Message: <4057205b@news.povray.org>
Pretty too ! Look's like sort of blood drops floating in a outer-space
atmosphere... I don't know exactly how to say that with my poor English...


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From: Oldstench
Subject: Re: Red Spheres
Date: 16 Mar 2004 17:44:25
Message: <pp0f5054ekmi25mdoce27fi9mbu6an4r3f@4ax.com>
On Tue, 16 Mar 2004 02:55:44 -0500, "Slime" <fak### [at] emailaddress>
wrote:

>Heavily inspired by Oldstench's "New desktop image", below, which I really
>liked a lot.
>
>I did some postprocessing in photoshop to improve grainy focal blur and fix
>some reflection issues. I didn't mean for the reflection to look bumpy, but
>I sort of liked it a little so I kept it mostly.
>
> - Slime
> [ http://www.slimeland.com/ ]
>

Very cool! I am flattered that my pic inspired this. 
Just curious...I assume that your spheres are placed randomly; how is
it that you get them to not intersect with one another?


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From: Slime
Subject: Re: Red Spheres
Date: 16 Mar 2004 17:49:01
Message: <4057845d$1@news.povray.org>
> Very cool! I am flattered that my pic inspired this.
> Just curious...I assume that your spheres are placed randomly; how is
> it that you get them to not intersect with one another?

I keep an array of sphere positions, and each time I make a new sphere, I
check the new position against every previous position in the array, and, if
they're too close, I choose a new position. This gets really slow for large
numbers of spheres, but I had few enough that it wasn't a problem. After
that, it was just a matter of choosing a random number generator that
produced a good result.

I used a more complicated (but similar) technique in
http://www.slimeland.com/images/pictures/ManyReflective.jpg , where the
spheres could have different sizes, to keep them from intersecting. There
were so many spheres in this image that I had to make an array of positions
beforehand, sort them, and compare them against each other (using the
sortedness to reduce the number of necessary comparisons). This gave a
nearly complete list which I could use as a beginning for placing the rest
of the spheres.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Red Spheres
Date: 16 Mar 2004 17:50:30
Message: <405784b6$1@news.povray.org>
> Pretty too ! Look's like sort of blood drops floating in a outer-space
> atmosphere... I don't know exactly how to say that with my poor English...

Thanks =)

Your statement made sense; I'm not sure what you were unable to say.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Oldstench
Subject: Re: Red Spheres
Date: 16 Mar 2004 18:08:53
Message: <572f50piro7ibh7pitk664368foig40et2@4ax.com>
On Tue, 16 Mar 2004 17:48:59 -0500, "Slime" <fak### [at] emailaddress>
wrote:

>> Very cool! I am flattered that my pic inspired this.
>> Just curious...I assume that your spheres are placed randomly; how is
>> it that you get them to not intersect with one another?
>
>I keep an array of sphere positions, and each time I make a new sphere, I
>check the new position against every previous position in the array, and, if
>they're too close, I choose a new position. This gets really slow for large
>numbers of spheres, but I had few enough that it wasn't a problem. After
>that, it was just a matter of choosing a random number generator that
>produced a good result.
>
>I used a more complicated (but similar) technique in
>http://www.slimeland.com/images/pictures/ManyReflective.jpg , where the
>spheres could have different sizes, to keep them from intersecting. There
>were so many spheres in this image that I had to make an array of positions
>beforehand, sort them, and compare them against each other (using the
>sortedness to reduce the number of necessary comparisons). This gave a
>nearly complete list which I could use as a beginning for placing the rest
>of the spheres.
>
> - Slime
> [ http://www.slimeland.com/ ]
>

I had thought that it might have used an array, but I was unsure. Now
I know where to begin.


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From: Dan P
Subject: Re: Red Spheres
Date: 16 Mar 2004 18:49:52
Message: <405792a0@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote in message
news:4056b302$1@news.povray.org...
> Heavily inspired by Oldstench's "New desktop image", below, which I really
> liked a lot.
>
> I did some postprocessing in photoshop to improve grainy focal blur and
fix
> some reflection issues. I didn't mean for the reflection to look bumpy,
but
> I sort of liked it a little so I kept it mostly.
>
>  - Slime
>  [ http://www.slimeland.com/ ]


Sweet! Plagurarishnessism is the most sincere form of flattery :-)

-- 
- Respectfully,
Dan
http://<broken link>


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