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Well, hopefully it's female flesh. What do you think? More slender,
fatter, shorter? It's not often that I get to see a nice ladies hand
to get some inspiration - (my wife's hands are larger than mine and a
whole lot hairier too!) ;)
Heh, (can't believe I just typed that...)
Anyway, I'm more concerned with the skin texture than anything. I'm
trying this code below:
texture{
PinkAlabaster scale .005
normal{crackle .035 scale .035}
finish {ambient -.1}
}
...but is there anything else I could add to this to make the skin
texture and colour better?
~Steve~
Post a reply to this message
Attachments:
Download 'hand.jpg' (146 KB)
Preview of image 'hand.jpg'
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dot### [at] dotcom news:40521fe2@news.povray.org
> Well, hopefully it's female flesh. What do you think? More slender,
> fatter, shorter?
Less... box{}-like ;)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
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From: Bill Hails
Subject: Re: Hand. (Warning: contains female flesh).
Date: 12 Mar 2004 17:28:26
Message: <4052398a@news.povray.org>
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Rafal 'Raf256' Maj wrote:
> dot### [at] dotcom news:40521fe2@news.povray.org
>
>> Well, hopefully it's female flesh. What do you think? More slender,
>> fatter, shorter?
>
> Less... box{}-like ;)
>
yes, erm... I wasn't going to point it out but it has something
of the "bride of frankenstein" about it - I'm sure that can be
fixed, but what are you using - csg? a modeller?
--
Bill Hails
Post a reply to this message
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From: Bill Hails
Subject: Re: Hand. (Warning: contains female flesh).
Date: 12 Mar 2004 17:46:18
Message: <40523dba@news.povray.org>
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Bill Hails wrote:
> Rafal 'Raf256' Maj wrote:
>
>> dot### [at] dotcom news:40521fe2@news.povray.org
>>
>>> Well, hopefully it's female flesh. What do you think? More slender,
>>> fatter, shorter?
>>
>> Less... box{}-like ;)
>>
>
> yes, erm... I wasn't going to point it out but it has something
> of the "bride of frankenstein" about it - I'm sure that can be
> fixed, but what are you using - csg? a modeller?
>
sorry, stupid me, its blobs obviously.
--
Bill Hails
Post a reply to this message
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Bill Hails wrote:
> Bill Hails wrote:
>
>
>>Rafal 'Raf256' Maj wrote:
>>
>>
>>>dot### [at] dotcom news:40521fe2@news.povray.org
>>>
>>>
>>>>Well, hopefully it's female flesh. What do you think? More slender,
>>>>fatter, shorter?
>>>
>>>Less... box{}-like ;)
>>>
>>
>>yes, erm... I wasn't going to point it out but it has something
>>of the "bride of frankenstein" about it - I'm sure that can be
>>fixed, but what are you using - csg? a modeller?
>>
>
>
> sorry, stupid me, its blobs obviously.
>
I'm guessing Wings.
Steve did you see the link I posted for Steve Shelby? I think its
pretty good.
http://www.3dm-mc.com/tutorials/maya/texturing/
Without even dealing with the bump_mapping shown, it demonstrates how
far you can take an image_map for your pigment. That is going to have
the most impact. The finish etc. is a subtler issue.
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"Bill Hails" <bil### [at] europeyahoo-inccom> wrote in message
news:40523dba@news.povray.org...
> Bill Hails wrote:
>
> > Rafal 'Raf256' Maj wrote:
> > yes, erm... I wasn't going to point it out but it has something
> > of the "bride of frankenstein" about it - I'm sure that can be
> > fixed, but what are you using - csg? a modeller?
> >
>
> sorry, stupid me, its blobs obviously.
No, Wings3D, but is it easy/easier/possible to make a hand with
blobs? I can see the reasoning for using blobs, but if possible, how
long would it take to do?
~Steve~ (never used blobs - ever)
>
> --
> Bill Hails
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"Jim Charter" <jrc### [at] msncom> wrote in message
news:40530dd0$1@news.povray.org...
> Bill Hails wrote:
> > sorry, stupid me, its blobs obviously.
> >
> I'm guessing Wings.
You guess right Jim! (How did you know??) ;) You know, I had
Wings installed before last Christmas, had a play with it, didn't like
it, (I was into sPatch then), and then deleted it. :oO
It was yourself that got me to try Wings again with 'primate test'
and I blame you for me not being able to put it down... ;) Which is a
good thing, because I know I can produce an image that I just couldn't
before.
I've been set free and now I've got to learn the PoV technical
stuff, (textures, finishes, etc.)
> Steve did you see the link I posted for Steve Shelby? I think its
> pretty good.
> http://www.3dm-mc.com/tutorials/maya/texturing/
> Without even dealing with the bump_mapping shown, it demonstrates
how
> far you can take an image_map for your pigment. That is going to
have
> the most impact. The finish etc. is a subtler issue.
Wow! Thanks for that Jim - it looks 'very' promising.
~Steve~
Post a reply to this message
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From: Bill Hails
Subject: Re: Hand. (Warning: contains female flesh).
Date: 13 Mar 2004 14:52:28
Message: <4053667b@news.povray.org>
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St. wrote:
>
> "Bill Hails" <bil### [at] europeyahoo-inccom> wrote in message
> news:40523dba@news.povray.org...
>> Bill Hails wrote:
>>
>> > Rafal 'Raf256' Maj wrote:
>
>> > yes, erm... I wasn't going to point it out but it has something
>> > of the "bride of frankenstein" about it - I'm sure that can be
>> > fixed, but what are you using - csg? a modeller?
>> >
>>
>> sorry, stupid me, its blobs obviously.
>
> No, Wings3D, but is it easy/easier/possible to make a hand with
> blobs? I can see the reasoning for using blobs, but if possible, how
> long would it take to do?
>
> ~Steve~ (never used blobs - ever)
>
Oh, ok, I've never used a modeller so i try and stay away from
animals and people in my pics. However there's a short tutorial
of a hand in the tutorial http://www.povray.org/documentation/view/59/
and details of blobs in the reference
http://www.povray.org/documentation/view/166/
and there may be modellers (kpovmodeller?) that support them
directly.
>>
>> --
>> Bill Hails
--
Bill Hails
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"St." <dot### [at] dotcom> wrote in message news:40521fe2@news.povray.org...
> Well, hopefully it's female flesh. What do you think? More slender,
> fatter, shorter? It's not often that I get to see a nice ladies hand
> to get some inspiration - (my wife's hands are larger than mine and a
> whole lot hairier too!) ;)
Kinda reminds me of a cake.
Mmmmmmn, cake.
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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Nice start. It looks good, except it's too flat. If I look at my own hand in
the same position on the table, there is a definite arch from the little
finger to the thumb, and also a continuous slope, or decrease in thickness,
from the wrist to the tips of the fingers.
Steve Shelby
"St." <dot### [at] dotcom> wrote in message news:40521fe2@news.povray.org...
> Well, hopefully it's female flesh. What do you think? More slender,
> fatter, shorter? It's not often that I get to see a nice ladies hand
> to get some inspiration - (my wife's hands are larger than mine and a
> whole lot hairier too!) ;)
>
> Heh, (can't believe I just typed that...)
>
> Anyway, I'm more concerned with the skin texture than anything. I'm
> trying this code below:
>
> texture{
> PinkAlabaster scale .005
> normal{crackle .035 scale .035}
> finish {ambient -.1}
> }
>
>
> ...but is there anything else I could add to this to make the skin
> texture and colour better?
>
> ~Steve~
>
Post a reply to this message
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