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Hi all,
Was up midnight last night playing with isosurfaces. I hit a vein and
kept digging (rock hound terminology :).
Anyway, the topology is made from a pigment_map with the cells pattern
for the container and a stretched and repeated boxed pattern for its
contents.
Questions, comments?
-Samuel Benge
Post a reply to this message
Attachments:
Download 'simulated_technology.jpg' (98 KB)
Preview of image 'simulated_technology.jpg'
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This looks really cool (just the sort of thing I've been looking for for a
video that I'm thinking about) - any chance of the source / isosurface
function?
-Chris
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Nice work, Sam. Could you post the iso statement?
thanks,
.d
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>
----------------------------------------------------------------------------
----
Post a reply to this message
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Chris, the whole scene file has been posted to
povray.binaries.scene-files as a stand-alone pov file entitled
'simulated_technology.pov'.
Chris Johnson wrote:
> This looks really cool (just the sort of thing I've been looking for for a
> video that I'm thinking about) - any chance of the source / isosurface
> function?
>
> -Chris
>
>
>
Post a reply to this message
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Dennis, I just placed it into povray.binaries.scene-files.
Dennis Miller wrote:
> Nice work, Sam. Could you post the iso statement?
> thanks,
> .d
>
> "Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
> news:405### [at] hotmailcom...
>
>>Hi all,
>>
>>Was up midnight last night playing with isosurfaces. I hit a vein and
>>kept digging (rock hound terminology :).
>>
>>Anyway, the topology is made from a pigment_map with the cells pattern
>>for the container and a stretched and repeated boxed pattern for its
>>contents.
>>
>>Questions, comments?
>>
>>-Samuel Benge
>>
>>
>
>
> ----------------------------------------------------------------------------
> ----
>
>
>
>
>
>
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Woww ... that rocks !!
It seems to open my mind to new isosurfaces possibilities.
JC
Samuel T. Benge wrote:
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>
> ------------------------------------------------------------------------
>
--
http://exether.free.fr/irtc (more IRTC stats !)
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"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
Wow, that is hard-core isosurfacing!
--
- Respectfully,
Dan
http://<broken link>
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I had a go at creating a pattern like that once but couldn't get anything this
cool! Nice work. And thanks for the source, I shall study it :)
--
Tek
www.evilsuperbrain.com
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>
--------------------------------------------------------------------------------
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Very neat stuff. I see you haven't reached a peak of POVing and slid
downhill yet. :-)
Could be a nanotech module of some sort. Something that would float around
and connect in certain ways to others like it, forming functional groups
among other groups.
Were this a larger object than that, might improve the rendering to use an
environment surrounding it, esp. if radiosity and reflection are used.
Bob H.
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I'm not sure what it is or how you did it, but it's very studly.
Good work.
I'll check out the source and sure to learn from it.
--
Stephen
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>
----------------------------------------------------------------------------
----
Post a reply to this message
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