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From: LightBeam
Subject: Chinoiseries bis
Date: 8 Mar 2004 18:30:55
Message: <404d022f@news.povray.org>
Almost finished... lot of work to find hi-res (3d-scanned) models and
convert them for pov via Poseray.
1h20 rendering.


------/ LightBeam /------
http://empirium.free.fr


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From: Skip Talbot
Subject: Re: Chinoiseries bis
Date: 8 Mar 2004 18:34:25
Message: <404d0301$1@news.povray.org>
Looks nice, I love the subsurface scattering of the figurines.  Is it just
my imagination or is the image map on the vase distorted?

Skip


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From: LightBeam
Subject: Re: Chinoiseries bis
Date: 8 Mar 2004 18:36:13
Message: <404d036d$1@news.povray.org>
No, Its really distorted because I can't do nice mapping :-( (uv_mapping
doesn't seem to work)


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From: Dan P
Subject: Re: Chinoiseries bis
Date: 8 Mar 2004 19:04:03
Message: <404d09f3$1@news.povray.org>
"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:404d036d$1@news.povray.org...
> No, Its really distorted because I can't do nice mapping :-( (uv_mapping
> doesn't seem to work)

Sweet!
For that pattern, try just applying a cylindrical image_map (map_type 2). It
looks like you have planar mapping (0) which will distort the more the face
turns away.


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From: Marc Jacquier
Subject: Re: Chinoiseries bis
Date: 9 Mar 2004 03:08:49
Message: <404d7b91@news.povray.org>
Very nice!
Better lightening
good SSS effect
Aren't the shelves more Japanese than Chinese?
And that teapot is not a Chinese one, it comes from Utah I guess ;-)
Marc


404d022f@news.povray.org...
> Almost finished... lot of work to find hi-res (3d-scanned) models and
> convert them for pov via Poseray.
> 1h20 rendering.
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>


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From: Bill Hails
Subject: Re: Chinoiseries bis
Date: 9 Mar 2004 03:13:43
Message: <404d7cb7@news.povray.org>
LightBeam wrote:

> Almost finished... lot of work to find hi-res (3d-scanned) models and
> convert them for pov via Poseray.
> 1h20 rendering.
> 
> 
> ------/ LightBeam /------
> http://empirium.free.fr

Really nice,
Though I think I preferred the smooth shiny floor
in your previous post.

-- 
Bill Hails


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From: Remy Closset
Subject: Re: Chinoiseries bis
Date: 9 Mar 2004 03:28:37
Message: <404d8035$1@news.povray.org>
Nice job.
But I do'nt know how to eliminate distorsion on the vase map. It's
impossible obtaining a result with a planar drawing on a deformed mesh.
Perhaps you can develope the mesh with a special soft, and tehn "paint the
drawing"



news:404d022f@news.povray.org...
> Almost finished... lot of work to find hi-res (3d-scanned) models and
> convert them for pov via Poseray.
> 1h20 rendering.
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>


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From: LightBeam
Subject: Re: Chinoiseries bis
Date: 9 Mar 2004 06:17:53
Message: <404da7e1$1@news.povray.org>

404d09f3$1@news.povray.org...
> Sweet!
> For that pattern, try just applying a cylindrical image_map (map_type 2).
It
> looks like you have planar mapping (0) which will distort the more the
face
> turns away.
>
It is a cylindrical map ! but I don't know why the left part is distorted.
I've tried with uv_map but I can get better. :-(


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From: LightBeam
Subject: Re: Chinoiseries bis
Date: 9 Mar 2004 06:20:11
Message: <404da86b@news.povray.org>

404d7b91@news.povray.org...
> Very nice!
> Better lightening
> good SSS effect
> Aren't the shelves more Japanese than Chinese?
> And that teapot is not a Chinese one, it comes from Utah I guess ;-)
> Marc

Yes, it's from Utah an modelised by a great Moray user I know... There is no
SSS in the green dragon, everyboby think it, but its just glass texture and
the couple : fade_distance, fade power...
I'll plan to change the teapot to makes it more "oriental"...
Thanks for comments :-)


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From: Jim Charter
Subject: Re: Chinoiseries bis
Date: 9 Mar 2004 08:33:25
Message: <404dc7a5$1@news.povray.org>
LightBeam wrote:
> No, Its really distorted because I can't do nice mapping :-( (uv_mapping
> doesn't seem to work)
> 
> 
You could try using a slightly stretched source image and sort of split 
the difference.  Nothing to loose in trying anyway.


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