POV-Ray : Newsgroups : povray.binaries.images : Realistic Hair example Server Time
19 Nov 2024 00:21:58 EST (-0500)
  Realistic Hair example (Message 1 to 10 of 15)  
Goto Latest 10 Messages Next 5 Messages >>>
From: Mike Williams
Subject: Realistic Hair example
Date: 3 Mar 2004 15:02:46
Message: <404639e6@news.povray.org>
See discussion in povray.general

A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.

--
Mike Williams


Post a reply to this message


Attachments:
Download 'RealisticHair.jpg' (49 KB)

Preview of image 'RealisticHair.jpg'
RealisticHair.jpg


 

From: St 
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 15:09:31
Message: <40463b7b@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:404639e6@news.povray.org...

   Hey, nice Mike.

    ~Steve~



> Mike Williams


Post a reply to this message

From: JC (Exether)
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 16:07:09
Message: <404648fd@news.povray.org>
Mike Williams wrote:
> See discussion in povray.general
> 
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
> 
> --
> Mike Williams

The hair is missing some brilliance, bug the shape is impressive.

JC

-- 
http://exether.free.fr/irtc (more IRTC stats !)


Post a reply to this message

From: JC (Exether)
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 16:40:27
Message: <404650cb$1@news.povray.org>
JC (Exether) wrote:
> Mike Williams wrote:
> 
>> See discussion in povray.general
>>
>> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
>> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
>>
>> -- 
>> Mike Williams
> 
> 
> The hair is missing some brilliance, bug the shape is impressive.
> 
> JC
> 
I meant "buT the shape is impressive" of course !!  :-)

JC

-- 
http://exether.free.fr/irtc (more IRTC stats !)


Post a reply to this message

From: Rune
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 17:52:18
Message: <404661a2@news.povray.org>
JC (Exether) wrote:
> The hair is missing some brilliance

Nothing a little post-processing can't handle... ;)

Do you mean something like this?

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message


Attachments:
Download 'RealisticHairPP.jpg' (36 KB)

Preview of image 'RealisticHairPP.jpg'
RealisticHairPP.jpg


 

From: Greg M  Johnson
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 21:33:29
Message: <40469579$1@news.povray.org>
If I weren't already so keenly aware of your coding and artistic ability,
I'd say....

AWESOME!!!


"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:404639e6@news.povray.org...
> See discussion in povray.general
>
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
>
> --
> Mike Williams
>
>
>


Post a reply to this message

From: John VanSickle
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 22:35:20
Message: <4046A3F7.2E3AA887@hotmail.com>
Mike Williams wrote:
> 
> See discussion in povray.general
> 
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
> all.

How much memory in the parse?


Post a reply to this message

From: Skip Talbot
Subject: Re: Realistic Hair example
Date: 3 Mar 2004 23:08:34
Message: <4046abc2$1@news.povray.org>
I'm curious as to what exactly you did to this image.  Is it just the
contrast or saturation?  Its a vast improvement in my opinion, but I guess
both are realistic depending on the lighting.

Skip


"Rune" <run### [at] runevisioncom> wrote in message
news:404661a2@news.povray.org...
> JC (Exether) wrote:
> > The hair is missing some brilliance
>
> Nothing a little post-processing can't handle... ;)
>
> Do you mean something like this?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>


Post a reply to this message

From: Mike Williams
Subject: Re: Realistic Hair example
Date: 4 Mar 2004 00:31:03
Message: <vlPTVCA4DrRAFwlB@econym.demon.co.uk>
Wasn't it John VanSickle who wrote:
>Mike Williams wrote:
>> 
>> See discussion in povray.general
>> 
>> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
>> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
>> all.
>
>How much memory in the parse?

In the image shown, the peak memory used was 40,282,163. Most of that is
used to hold the image maps. With a plain texture on the mesh it would
only use 2,603,512.

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

From: JC (Exether)
Subject: Re: Realistic Hair example
Date: 4 Mar 2004 01:14:27
Message: <4046c943$1@news.povray.org>
Rune wrote:
> JC (Exether) wrote:
> 
>>The hair is missing some brilliance
> 
> 
> Nothing a little post-processing can't handle... ;)
> 
> Do you mean something like this?
> 
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk

Yes, it's an improvement I think.
But I was more thinking about individual phongs on the hair, it's just 
an idea though, it might not be really better.

JC

-- 
http://exether.free.fr/irtc (more IRTC stats !)


Post a reply to this message

Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.