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Any coments welcommed.
Verstion 4 is probably the final (or perhaps someone have sugestions how to
improve :) and has 252 bytes (I quess I can reduce it by 1-2 more bytes).
Took 7 minutes to render on 2 GHz in 800x600 with +a0.01 +am2 +r3
Finite objects: 65537
Infinite objects: 0
Light sources: 0
Peak memory used: 145,724,598 bytes
Total Time: 0 hours 7 minutes 7 seconds (427 seconds)
Render averaged 1188.16 PPS over 480000 pixels
btw, version 1 has only 16384 objects and renders in just 34 seconds in
same settings.
About 2-3 hours to "invent" and code all scenes + render.
--
http://www.raf256.com/3d/pov
http://www.raf256.com/3d/image/a00119/
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Attachments:
Download 'plant.v1.jpg' (8 KB)
Download 'plant.v4.post1.jpg' (77 KB)
Preview of image 'plant.v1.jpg'
Preview of image 'plant.v4.post1.jpg'
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Reminds me of the plant generator in El-Fish. Did you ever play that
game/simulation?
Skip
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"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns949C236C116F1raf256com@203.29.75.35...
>
> Any coments welcommed.
> Verstion 4 is probably the final (or perhaps someone have sugestions how
to
> improve :) and has 252 bytes (I quess I can reduce it by 1-2 more bytes).
I really respect people who try to make these things themselves instead of
ripping macros. It shows dedication and confidence that is rare these days.
Great stuff!
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sta### [at] uiucedu news:403eae8c$1@news.povray.org
> Reminds me of the plant generator in El-Fish. Did you ever play that
> game/simulation?
Hmm Im not shure... I was playing with some fish tank simulator for windows
long time ago.
Btw, there are two images in previous post, and I also put the final(?)
image here - http://www.raf256.com/3d/image/a00119/, in .png version since
.jpg doesnt like my image (it blures red hot-spots too much in
compression).
--
http://www.raf256.com/3d/
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> Any coments welcommed.
Can you animate it? If so, post an animation please! :-)
That aside, looks great. Maybe something could be done to increase the size
of the stems, it somehow looks like you're trying to attach several sheets
of paper together - at their corners. ;-)
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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On 26 Feb 2004 21:29:16 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> Verstion 4 is probably the final
I have a feeling I have seen it already.
Are you aware of entries posted in previous rounds?
http://www.povray.org/ftp/pub/short/short/ks2_800.JPG
ABX
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From: Hugo Asm
Subject: Re: [SCC3] Underwater Plant - 2 attachments
Date: 27 Feb 2004 06:14:22
Message: <403f268e@news.povray.org>
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Impressive!!! Wow! :o)
Regards,
Hugo
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dan### [at] yahoocom news:403eb549@news.povray.org
> I really respect people who try to make these things themselves
> instead of ripping macros. It shows dedication and confidence that is
> rare these days. Great stuff!
Thnaks :)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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tim.nikias (@) nolights.de news:403f1b97$1@news.povray.org
> Can you animate it? If so, post an animation please! :-)
Generaly - yes :)
FOr SCC.... yes ;) but I must i.e. bet rid of background or some plant
colors to have extra space for "+clock" :]
> That aside, looks great. Maybe something could be done to increase the
> size of the stems, it somehow looks like you're trying to attach
> several sheets of paper together - at their corners. ;-)
..hmm I do not understand? (poor english)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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abx### [at] abxartpl news:pd4u30trn7h62n4mca067l8tjhdh9dtbha@4ax.com
> I have a feeling I have seen it already.
It's a standard L-tree like fractal
> Are you aware of entries posted in previous rounds?
> http://www.povray.org/ftp/pub/short/short/ks2_800.JPG
Nice, this image represents full "paprotka fraktalna" (how do You spell in
english name of this plant... hmm... green, quite old, was popular even in
Dinosours times, now mostly in africa, or in plant pods in smaller
version)... "fern" or "maidenhair" according to my dictionary.
My macro ofcourse was writen from scratch, I have some simplifier versin of
it probably (1l -> 4l, from 1 elment You get 4 each 2x smaller, left
branch, right branch, near-forward and far-forward, I had set 8 as
recursive depth limit). And it has few special effects added (the first
version of image, attached in 1st post is the standart l-tree)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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