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After seeing the city entry I got so depressed I don't think I will be
making any attempt at competing... :)
Anyways, here's a lame attempt I was playing with. I will not send this
one because it's so simple, so I'll just post it here and give my
congratulations to the first who figures out how it is done (in 256 bytes).
Extra bonus to anyone who posts a code creating a similar image (as
similar as possible, of course). :)
Post a reply to this message
Attachments:
Download 'MandZoom.jpg' (39 KB)
Preview of image 'MandZoom.jpg'
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Looks like a mandelbrot viewed in a mirror, or something...
Though I can't figure out that blur effect. Very cool.
I can't imitate it, but by coincdedence another idea I was working on looks
kinda similar:
sky_sphere{pigment{average pigment_map{[1 agate scale 3][-.4
granite]}}}sphere{z*9,1 finish{reflection{,1}}normal{granite}}
--
Tek
www.evilsuperbrain.com
"Warp" <war### [at] tagpovrayorg> wrote in message news:40389ae0@news.povray.org...
> After seeing the city entry I got so depressed I don't think I will be
> making any attempt at competing... :)
>
> Anyways, here's a lame attempt I was playing with. I will not send this
> one because it's so simple, so I'll just post it here and give my
> congratulations to the first who figures out how it is done (in 256 bytes).
> Extra bonus to anyone who posts a code creating a similar image (as
> similar as possible, of course). :)
>
Post a reply to this message
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Warp wrote:
> After seeing the city entry I got so depressed I don't think I will be
> making any attempt at competing... :)
You may be right. Probably it was a bad move to publish a preview of
the SCC in this group.
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"andrel" <a_l### [at] hotmailcom> wrote in message
news:403### [at] hotmailcom...
> Warp wrote:
>
> > After seeing the city entry I got so depressed I don't think I will be
> > making any attempt at competing... :)
> You may be right. Probably it was a bad move to publish a preview of
> the SCC in this group.
Heh, yeah, but you guys are lucky -- I already got mine in before Tek blew
my mind :-)
Post a reply to this message
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In article <40389ae0@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Anyways, here's a lame attempt I was playing with. I will not send this
> one because it's so simple, so I'll just post it here and give my
> congratulations to the first who figures out how it is done (in 256 bytes).
> Extra bonus to anyone who posts a code creating a similar image (as
> similar as possible, of course). :)
Interesting. Hard to focus on...and the center seems to move a bit.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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Christopher James Huff wrote:
> Interesting. Hard to focus on...and the center seems to move a bit.
>
i think this is because he used red and blue. the human eye has problems
focusing on both at the same time for some reasing i cannot quite remember.
bye
Marc
--
---------------------------------
and god said: let there be a light_source { location SUN look_at EARTH,
rgb SUNLIGHT }
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In article <4038f7cc$1@news.povray.org>,
Marc Roth <mar### [at] rothconsultcom> wrote:
> > Interesting. Hard to focus on...and the center seems to move a bit.
> i think this is because he used red and blue. the human eye has problems
> focusing on both at the same time for some reasing i cannot quite remember.
Dispersion. Red and blue are at opposite ends of the spectrum, and are
refracted by fairly different amounts, so you can only have one in sharp
focus at a time. In this case, a lot of it seems to be my eyes trying to
focus on something that really is blurred. It might just be me, my
natural vision is pretty bad and I wear contacts.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
Post a reply to this message
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:40389ae0@news.povray.org...
> After seeing the city entry I got so depressed I don't think I will be
> making any attempt at competing... :)
>
> Anyways, here's a lame attempt I was playing with. I will not send this
> one because it's so simple, so I'll just post it here and give my
> congratulations to the first who figures out how it is done (in 256
bytes).
> Extra bonus to anyone who posts a code creating a similar image (as
> similar as possible, of course). :)
I think this could be a great entry. I'm guessing you did it something like
this:
#include "functions.inc"
plane
{
z, 1
pigment
{
mandel 1000
interior 1, 1
translate <-0.4021, 0.2, 0>
scale 100
}
finish
{
ambient 1
}
}
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"Dan P" <dan### [at] yahoocom> wrote in message
news:40397a4b@news.povray.org...
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:40389ae0@news.povray.org...
> > After seeing the city entry I got so depressed I don't think I will be
> > making any attempt at competing... :)
> >
> > Anyways, here's a lame attempt I was playing with. I will not send
this
> > one because it's so simple, so I'll just post it here and give my
> > congratulations to the first who figures out how it is done (in 256
> bytes).
> > Extra bonus to anyone who posts a code creating a similar image (as
> > similar as possible, of course). :)
>
> I think this could be a great entry. I'm guessing you did it something
like
> this:
Whoops, I didn't need the functions.inc!
Here is one at 96 chars:
plane{z,1 pigment{mandel 1000 interior 1,1 translate<-0.4021,0.2,0>scale
100}finish{ambient 1}}
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"Dan P" <dan### [at] yahoocom> wrote in message
news:40397be1$1@news.povray.org...
Here's another fun way to use mandel:
#declare f=function{pigment{mandel 1000 interior 1,1 translate -0.17
color_map{[0 rgb 0][1 rgb 1]}scale 2}}light_source{0.2*y rgb
1}height_field{function 999,999{f(x,y,z).gray*0.1}pigment{rgb
1}translate -0.5}camera{rotate 45*x translate -0.7*z}
246 bytes :-)
Post a reply to this message
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