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"Shay" <sah### [at] simcopartscom> wrote in message
news:4030e3a3@news.povray.org...
>
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:4030d0a2@news.povray.org...
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>
> Needs more max_trace_level to get rid of the black spots, but I'll bet
> you knew that. I like the background and the way the beams seem to break
> up after passing through the object.
>
> -Shay
I tried adding to the max_trace_level and it crashed POV-ray with a stack
overflow -- then I thought that maybe those were normal reflections from the
environment because as I played with the max_trace_level, it didn't change
the image. What I could do is make the background red ambient 1 and see if
there are still black spots to weed them out. Thanks for the suggestion!!!
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"Dan P" <dan### [at] yahoocom> wrote in message
news:4030f253$1@news.povray.org...
> "Shay" <sah### [at] simcopartscom> wrote in message
> news:4030e3a3@news.povray.org...
>
> I tried adding to the max_trace_level and it crashed POV-ray with a stack
> overflow -- then I thought that maybe those were normal reflections from
the
> environment because as I played with the max_trace_level, it didn't change
> the image. What I could do is make the background red ambient 1 and see if
> there are still black spots to weed them out. Thanks for the suggestion!!!
Well, I upped the max_trace to 10 (figuring, since the reflection was 0.9,
it wouldn't bounce more than 9 times and I added one for good measure) and
started rendering it in class on a hefty-PC and, hours later, it didn't make
it 1/3 the way through, although the reflections were neat. So, I was going
to fire-up my render-bitch (wip-smak yickiddy yickiddy yak yak get in the
kitchin' make me some PI!) and let her chew on it for a few days but I don't
like the way her fan whines when I'm trying to sleep at night so I decided:
1. This image has been done. And done. And done. and 2. I wanna do something
more interesting with my CPU cycles. :-)
Thanks for the feedback! :-)
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