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Prompted by a post a few days/weeks ago I looked up a project I worked on a
few years ago
This is an actual mainboard (Intel DK440LX, see pic)
I stopped working on it because I couldn't figure out how to make the
printed tracks and the silkscreen (the white prints). I tried scanning and
photographing it but it didn't come out good enough. And handcoding all the
wires and texts is a bit too much work
Ideas, comments, complaints etc welcome
--
Ger
Post a reply to this message
Attachments:
Download 'dk440lx-001.jpg' (85 KB)
Download 'dk440lx foto.jpg' (66 KB)
Preview of image 'dk440lx-001.jpg'
Preview of image 'dk440lx foto.jpg'
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"Ger" <ger### [at] ThomeDOTnl> wrote in message
news:402c0045@news.povray.org...
> Prompted by a post a few days/weeks ago I looked up a project I worked on
a
> few years ago
> This is an actual mainboard (Intel DK440LX, see pic)
> I stopped working on it because I couldn't figure out how to make the
> printed tracks and the silkscreen (the white prints). I tried scanning and
> photographing it but it didn't come out good enough. And handcoding all
the
> wires and texts is a bit too much work
>
> Ideas, comments, complaints etc welcome
Okay, WOW... ambitious!!!
For the silkscreen, how about building a hi-res texture for it in
Photoshop/Gimp/etc? You can use the circuit traces as a bump_map too to get
a raised look.
Also, try adding a little "specular" to your "finish" and you'll get that
silicon look. I'm guessing maybe 0.4 would be a great value.
Add a skysphere with some pigment to bring out the reflections.
I can't see the holes in the IDE slots -- did you do a "difference" to
create those? If so, try making the cylinder(?) a little darker than the
plastic you're "punching in" to bring out the holes a bit.
This is freeking' sweet.
I love this board (pun intended!)
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Dan P wrote:
>
> Okay, WOW... ambitious!!!
>
> For the silkscreen, how about building a hi-res texture for it in
> Photoshop/Gimp/etc? You can use the circuit traces as a bump_map too to
> get a raised look.
For that you need a hires scan and that gets frigging huge because it's a
very large board (305x330 mm). I have tried it though but it didn't work
out, the scan never came out good enough
>
> Also, try adding a little "specular" to your "finish" and you'll get that
> silicon look. I'm guessing maybe 0.4 would be a great value.
>
> Add a skysphere with some pigment to bring out the reflections.
>
There is a skysphere although it's pretty dark
> I can't see the holes in the IDE slots -- did you do a "difference" to
I don't understand which holes in the ide slots you mean
> create those? If so, try making the cylinder(?) a little darker than the
> plastic you're "punching in" to bring out the holes a bit.
>
You mean the holes in the board? they are that light because of the
underlying plane
> This is freeking' sweet.
Thanks :)
> I love this board (pun intended!)
Me too, only problem is, it's dead :(
--
Ger
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"Ger" <ger### [at] ThomeDOTnl> wrote in message
news:402c0472@news.povray.org...
> Dan P wrote:
>
> For that you need a hires scan and that gets frigging huge because it's a
> very large board (305x330 mm). I have tried it though but it didn't work
> out, the scan never came out good enough
What about drawing it? It might take a really long time, but it would
guarantee really good results.
> > Also, try adding a little "specular" to your "finish" and you'll get
that
> > silicon look. I'm guessing maybe 0.4 would be a great value.
> >
> > Add a skysphere with some pigment to bring out the reflections.
> >
> There is a skysphere although it's pretty dark
Ah :-)
> > I can't see the holes in the IDE slots -- did you do a "difference" to
>
> I don't understand which holes in the ide slots you mean
The white slots in the middle-top of the image. There are a series of
holes -- ya know, I have no idea why there are there, really -- in the
middle. I think they actually might be rectangular holes, come to think of
it. Same with the orange slots. A macro could fill those in really easily.
> > create those? If so, try making the cylinder(?) a little darker than the
> > plastic you're "punching in" to bring out the holes a bit.
> >
> You mean the holes in the board? they are that light because of the
> underlying plane
Nope; the ones in the plastic slots themselves. For the cards :-)
> > This is freeking' sweet.
>
> Thanks :)
>
> > I love this board (pun intended!)
>
> Me too, only problem is, it's dead :(
AH, but it shall live on forever as a work of POV-Ray art!!! :-)
Unless... you don't mean povray.binaries.images, do you? *gulp*. This board
is the highlight of my day.
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Hi
Good work on the modelling! Pure SDL?
Take a look at this neat image by Rick:
http://kitty5.com/portfolio/3d/3com.asp
IIRC he put the nic in his scanner and used it as texture afterwards, quite
nice result, no?
Perhaps, and just perhaps, you could get decent result enhancing the scan in
a paint program to create a height_field which you could then trace()
triangles or boxes onto?
-Peter
----- Original Message -----
From: "Ger" <ger### [at] ThomeDOTnl>
Newsgroups: povray.binaries.images
Sent: Thursday, February 12, 2004 11:37 PM
Subject: Mainboard (2 attachments)
> Prompted by a post a few days/weeks ago I looked up a project I worked on
a
> few years ago
> This is an actual mainboard (Intel DK440LX, see pic)
> I stopped working on it because I couldn't figure out how to make the
> printed tracks and the silkscreen (the white prints). I tried scanning and
> photographing it but it didn't come out good enough. And handcoding all
the
> wires and texts is a bit too much work
>
> Ideas, comments, complaints etc welcome
> --
> Ger
Post a reply to this message
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NOSPAM wrote:
> Hi
> Good work on the modelling! Pure SDL?
Thanks, yes it's pure SDL
>
> Take a look at this neat image by Rick:
> http://kitty5.com/portfolio/3d/3com.asp
> IIRC he put the nic in his scanner and used it as texture afterwards,
> quite nice result, no?
>
Looks very good, I'm nowhere near that kind of result
> Perhaps, and just perhaps, you could get decent result enhancing the scan
> in a paint program to create a height_field which you could then trace()
> triangles or boxes onto?
>
I tried that, maybe I'm doing something wrong but the scans didn't come out
good enough to turn into a height_field. Another problem with scans is that
when you render a closeup of a part of the board, it has to be very high
resolution which in turn will make it very big
--
Ger
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"Dan P" <dan### [at] yahoocom> wrote in message
news:402c1877$1@news.povray.org...
> "Ger" <ger### [at] ThomeDOTnl> wrote in message
> news:402c0472@news.povray.org...
> > Dan P wrote:
> >
> > For that you need a hires scan and that gets frigging huge because it's
a
> > very large board (305x330 mm). I have tried it though but it didn't work
> > out, the scan never came out good enough
BTW: Since your image will have a lot of straight lines and a few small
curves (circuit end-points mostly), you'll get a lot with interpolation. The
lines won't be affected much, but the curves will smooth out nicely when
interpolated.
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NOSPAM wrote:
> Take a look at this neat image by Rick:
> http://kitty5.com/portfolio/3d/3com.asp
> IIRC he put the nic in his scanner and used it as texture afterwards,
> quite nice result, no?
I keep meaning to do another one of these, I do have a few old mobo's
floating around so if I get chance to make a start will see how the
technique works on bigger more compilcated projects (and hey, I already
have a PCI card for the mobo :)
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037
PGP Public Key : http://pgp.kitty5.com
Post a reply to this message
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Rick [Kitty5] wrote:
>
> I keep meaning to do another one of these, I do have a few old mobo's
> floating around so if I get chance to make a start will see how the
> technique works on bigger more compilcated projects (and hey, I already
> have a PCI card for the mobo :)
>
Just interested, how would you go about creating the tracks and silkscreen
of a large board?
--
Ger
Post a reply to this message
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Ger wrote:
> Just interested, how would you go about creating the tracks and silkscreen
> of a large board?
Same as before, slap the whole thing on the scanner and use said image as
texture and guide for positioning components.
If you can find the thread in which I posted the original image you will see
its a very simply model with all the parts as a csg union and the scan
texturing everything.
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : (+44) 0845 1083740 - ICQ : 15776037
PGP Public Key : http://pgp.kitty5.com
Post a reply to this message
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