|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The first dtawing I send here
Entirely done with moray
http://remy.closset.chez.tiscali.fr/index.php
Post a reply to this message
Attachments:
Download 'libellule.jpg' (87 KB)
Preview of image 'libellule.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Remy Closset" <NOS### [at] tiscalifr> wrote in message
news:4027cb76@news.povray.org...
| The first dtawing I send here
| Entirely done with moray
|
Kick-455!!
-Shay
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Remy Closset" <NOS### [at] tiscalifr> wrote in message
news:4027cb76@news.povray.org...
> The first dtawing I send here
> Entirely done with moray
>
> http://remy.closset.chez.tiscali.fr/index.php
Sweet!!!!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Among other things, Remy Closset wrote:
> The first dtawing I send here
> Entirely done with moray
I love dragonflies.
However, this one looks too reflective, especially the eyes, do they have
any "structure" (eye-cells, whatever they're called)? And, although
dragonflies have short legs (they can't walk), this one's look too short.
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jellby wrote:
> Among other things, Remy Closset wrote:
>
>
>>The first dtawing I send here
>>Entirely done with moray
>
>
> I love dragonflies.
>
> However, this one looks too reflective, especially the eyes, do they have
> any "structure" (eye-cells, whatever they're called)? And, although
> dragonflies have short legs (they can't walk), this one's look too short.
>
istr eye structure similar to flies
hexagon based
can't remember the word! sad
srp
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"stephen parkinson" <ste### [at] zmemw16demoncouk> wrote in message
news:4027fb06@news.povray.org...
> istr eye structure similar to flies
> hexagon based
> can't remember the word! sad
>
> srp
You'll have a lot of luck if you use the normal:
normal
{
hexagon (I don't have the reference -- it's something like that. Gotta
look that up.)
scale <0.01, 0.01, 0.01> (or salt to taste)
}
That might make a really cool eye pattern (wish I had POV-Ray at work).
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Among other things, Dan P wrote:
>> istr eye structure similar to flies
>> hexagon based
>> can't remember the word! sad
>
> You'll have a lot of luck if you use the normal:
>
> normal
> {
> hexagon (I don't have the reference -- it's something like that. Gotta
> look that up.)
> scale <0.01, 0.01, 0.01> (or salt to taste)
> }
>
> That might make a really cool eye pattern (wish I had POV-Ray at work).
Caution. The hexagon pattern is "made of" hexagonal prisms, it will give
hexagons when the surface is perpendicular to these prisms, but something
quite ugly when the surface is parallel. Can it be "wrapped around"?
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> istr eye structure similar to flies
> hexagon based
> can't remember the word! sad
honeycomb structure?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"fcueto" <fcu### [at] yahoocom> wrote in message
news:4028152d$1@news.povray.org...
>
> > istr eye structure similar to flies
> > hexagon based
> > can't remember the word! sad
>
> honeycomb structure?
Compound eyes.
Very cool dragonfly rendering!
Maybe the hexagon pattern would 'warp' (not wrap) spherically okay... Just
not sure though, not having done that myself-- until now:
global_settings{assumed_gamma 1}
// suburban clear sky colors
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.7,0.65,0.75>]
[0.025 rgb <0.6,0.6,0.8>]
[0.05 rgb <0.4,0.6,1.1>]
[0.15 rgb <0.25,0.55,1.2>]
[0.4 rgb <0.2,0.45,1.1>]
[1.0 rgb <0.15,0.35,0.8>]
}
}
}
camera {
location <1,2,-3>
look_at 0
}
light_source {-100*z, 1 rotate <45,45,0>}
plane {y,-1
pigment {checker color rgb 1, color rgb 0}
}
sphere {0,1
pigment {hexagon color red 1, color green 1, color blue 1
scale 0.005
warp {spherical orientation <0,1,0> dist_exp 0}
}
normal {hexagon 0.25
scale 0.005
warp {spherical orientation <0,1,0> dist_exp 0}
}
finish {ambient 0 diffuse 0.8 specular 0.3
reflection {<0.1,0.2,0.5>,<0.9,0.5,0.1> falloff 0.5 metallic}}
scale <1.125,1,0.75>
}
So I guess it could look right done this way, except that I believe the
pattern might be nearly imperceptible even this close in reality. Ahh, and
now I find here http://www.ups.edu/biology/museum/dragoneye.html an example
of such an eye. This would require a crackle-like bordering for the
hexagons.
Bob H.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> istr eye structure similar to flies
> hexagon based
> can't remember the word! sad
>
in portuguese we say "multifacetado"
Will
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |