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From: Tek
Subject: lace pattern
Date: 2 Jan 2004 13:13:29
Message: <3ff5b4c9@news.povray.org>
I was just messing around with repeating patterns and came up with this:

#declare fA = 18; //change this from 0 - 360 to get various different patterns

pigment {
  granite colour_map { [.1 rgb 1][.9 rgb 0] }

  #local nCount = 0;
  #while ( nCount < 10 )
    rotate -fA*z
    warp { repeat y flip y }
    #local nCount = nCount + 1;
  #end
}

It could be good for lace effects and carpet patterns.

-- 
Tek
www.evilsuperbrain.com


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From: Florian Brucker
Subject: Re: lace pattern
Date: 2 Jan 2004 15:31:05
Message: <3ff5d509@news.povray.org>
I love it! It has this feeling of those old B/W-Science-Fiction movies 
(don't know why).
I'm always fascinated by the beauty and complexity of rather simple code.

Florian


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From: Christopher James Huff
Subject: Re: lace pattern
Date: 2 Jan 2004 16:47:19
Message: <cjameshuff-904803.16471802012004@netplex.aussie.org>
In article <3ff5b4c9@news.povray.org>, "Tek" <tek### [at] evilsuperbraincom> 
wrote:

> I was just messing around with repeating patterns and came up with this:

Interesting what is still being discovered even with features that have 
been around for such a long time...this kind of thing would be 
practically impossible to come up with on purpose. Especially when it's 
such a simple solution to such a complex effect.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Tek
Subject: Re: lace pattern
Date: 2 Jan 2004 19:12:16
Message: <3ff608e0$1@news.povray.org>
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-
> this kind of thing would be
> practically impossible to come up with on purpose.

You're not wrong there, I was trying to get triangular tiles when I stumbled
across this! :)

-- 
Tek
www.evilsuperbrain.com


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From: Marc Champagne
Subject: Re: lace pattern
Date: 2 Jan 2004 21:45:45
Message: <Xns9464DD5DF8C4DPOVMIKA@204.213.191.226>
"Tek" <tek### [at] evilsuperbraincom> wrote in
news:3ff5b4c9@news.povray.org: 

> I was just messing around with repeating patterns and came
> up with this: 
> 
> #declare fA = 18; //change this from 0 - 360 to get various
> different patterns 
> 
> pigment {
>   granite colour_map { [.1 rgb 1][.9 rgb 0] }
> 
>   #local nCount = 0;
>   #while ( nCount < 10 )
>     rotate -fA*z
>     warp { repeat y flip y }
>     #local nCount = nCount + 1;
>   #end
> }
> 
> It could be good for lace effects and carpet patterns.
> 

POV broidery... Grandma would be proud of you.

-- 
Marc Champagne
marcch.AT.videoSPAMNOTtron.DOT.ca.invalid
Montreal, Canada


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From: Jim Charter
Subject: Re: lace pattern
Date: 2 Jan 2004 21:53:36
Message: <3ff62eb0$1@news.povray.org>
Tek wrote:

> 
> It could be good for lace effects and carpet patterns.
> 
> 
Makes me think Nanotech


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From: Jaime Vives Piqueres
Subject: Re: lace pattern
Date: 3 Jan 2004 10:04:57
Message: <3ff6da19@news.povray.org>
Tek wrote:
> I was just messing around with repeating patterns and came up with this:
 > [...]

   Tek, this is just great. I'm writing a "ceramic tile generator" 
macro, and my method to mirror the pattern really sucked... your method 
is much more elegant and useful, and produces much nicer results:

   http://www.ignorancia.org/images/tests/azulejos3a.jpg
   http://www.ignorancia.org/images/tests/azulejos3b.jpg
   http://www.ignorancia.org/images/tests/azulejos3c.jpg
   http://www.ignorancia.org/images/tests/azulejos3d.jpg
   http://www.ignorancia.org/images/tests/azulejos3e.jpg
   http://www.ignorancia.org/images/tests/azulejos3f.jpg

   These are a few of the endless posibilities. The macro consists on 
some trig functions used as pigments with carefully-crafted color maps, 
and using your "rotated warps" effect for the repetition around z.

   Many thanks for sharing such discovery: it was a beautiful new year 
present!

--
Jaime


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From: Florian Brucker
Subject: Re: lace pattern
Date: 3 Jan 2004 10:35:27
Message: <3ff6e13f@news.povray.org>
>   http://www.ignorancia.org/images/tests/azulejos3a.jpg
>   http://www.ignorancia.org/images/tests/azulejos3b.jpg
>   http://www.ignorancia.org/images/tests/azulejos3c.jpg
>   http://www.ignorancia.org/images/tests/azulejos3d.jpg
>   http://www.ignorancia.org/images/tests/azulejos3e.jpg
>   http://www.ignorancia.org/images/tests/azulejos3f.jpg

Great Work!

Florian


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From: Mick Hazelgrove
Subject: Re: lace pattern
Date: 3 Jan 2004 11:25:19
Message: <3ff6ecef@news.povray.org>
Great Stuff - Both of you.

You should sell the code to tile manfacturers!

Mick

"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3ff6da19@news.povray.org...
> Tek wrote:
> > I was just messing around with repeating patterns and came up with this:
>  > [...]
>
>    Tek, this is just great. I'm writing a "ceramic tile generator"
> macro, and my method to mirror the pattern really sucked... your method
> is much more elegant and useful, and produces much nicer results:
>
>    http://www.ignorancia.org/images/tests/azulejos3a.jpg
>    http://www.ignorancia.org/images/tests/azulejos3b.jpg
>    http://www.ignorancia.org/images/tests/azulejos3c.jpg
>    http://www.ignorancia.org/images/tests/azulejos3d.jpg
>    http://www.ignorancia.org/images/tests/azulejos3e.jpg
>    http://www.ignorancia.org/images/tests/azulejos3f.jpg
>
>    These are a few of the endless posibilities. The macro consists on
> some trig functions used as pigments with carefully-crafted color maps,
> and using your "rotated warps" effect for the repetition around z.
>
>    Many thanks for sharing such discovery: it was a beautiful new year
> present!
>
> --
> Jaime
>


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From: Samuel Benge
Subject: Re: lace pattern
Date: 3 Jan 2004 12:36:11
Message: <3FF6FD8C.40103@hotmail.com>
Good job, Tek! This should work nicely with the crackle and leopard 
patterns, too.

Tek wrote:

> I was just messing around with repeating patterns and came up with this:
> 
> #declare fA = 18; //change this from 0 - 360 to get various different patterns
> 
> pigment {
>   granite colour_map { [.1 rgb 1][.9 rgb 0] }
> 
>   #local nCount = 0;
>   #while ( nCount < 10 )
>     rotate -fA*z
>     warp { repeat y flip y }
>     #local nCount = nCount + 1;
>   #end
> }
> 
> It could be good for lace effects and carpet patterns.
> 
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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