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I was just messing around with repeating patterns and came up with this:
#declare fA = 18; //change this from 0 - 360 to get various different patterns
pigment {
granite colour_map { [.1 rgb 1][.9 rgb 0] }
#local nCount = 0;
#while ( nCount < 10 )
rotate -fA*z
warp { repeat y flip y }
#local nCount = nCount + 1;
#end
}
It could be good for lace effects and carpet patterns.
--
Tek
www.evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'lace.jpg' (124 KB)
Preview of image 'lace.jpg'
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I love it! It has this feeling of those old B/W-Science-Fiction movies
(don't know why).
I'm always fascinated by the beauty and complexity of rather simple code.
Florian
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In article <3ff5b4c9@news.povray.org>, "Tek" <tek### [at] evilsuperbraincom>
wrote:
> I was just messing around with repeating patterns and came up with this:
Interesting what is still being discovered even with features that have
been around for such a long time...this kind of thing would be
practically impossible to come up with on purpose. Especially when it's
such a simple solution to such a complex effect.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-
> this kind of thing would be
> practically impossible to come up with on purpose.
You're not wrong there, I was trying to get triangular tiles when I stumbled
across this! :)
--
Tek
www.evilsuperbrain.com
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"Tek" <tek### [at] evilsuperbraincom> wrote in
news:3ff5b4c9@news.povray.org:
> I was just messing around with repeating patterns and came
> up with this:
>
> #declare fA = 18; //change this from 0 - 360 to get various
> different patterns
>
> pigment {
> granite colour_map { [.1 rgb 1][.9 rgb 0] }
>
> #local nCount = 0;
> #while ( nCount < 10 )
> rotate -fA*z
> warp { repeat y flip y }
> #local nCount = nCount + 1;
> #end
> }
>
> It could be good for lace effects and carpet patterns.
>
POV broidery... Grandma would be proud of you.
--
Marc Champagne
marcch.AT.videoSPAMNOTtron.DOT.ca.invalid
Montreal, Canada
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Tek wrote:
>
> It could be good for lace effects and carpet patterns.
>
>
Makes me think Nanotech
Post a reply to this message
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Tek wrote:
> I was just messing around with repeating patterns and came up with this:
> [...]
Tek, this is just great. I'm writing a "ceramic tile generator"
macro, and my method to mirror the pattern really sucked... your method
is much more elegant and useful, and produces much nicer results:
http://www.ignorancia.org/images/tests/azulejos3a.jpg
http://www.ignorancia.org/images/tests/azulejos3b.jpg
http://www.ignorancia.org/images/tests/azulejos3c.jpg
http://www.ignorancia.org/images/tests/azulejos3d.jpg
http://www.ignorancia.org/images/tests/azulejos3e.jpg
http://www.ignorancia.org/images/tests/azulejos3f.jpg
These are a few of the endless posibilities. The macro consists on
some trig functions used as pigments with carefully-crafted color maps,
and using your "rotated warps" effect for the repetition around z.
Many thanks for sharing such discovery: it was a beautiful new year
present!
--
Jaime
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> http://www.ignorancia.org/images/tests/azulejos3a.jpg
> http://www.ignorancia.org/images/tests/azulejos3b.jpg
> http://www.ignorancia.org/images/tests/azulejos3c.jpg
> http://www.ignorancia.org/images/tests/azulejos3d.jpg
> http://www.ignorancia.org/images/tests/azulejos3e.jpg
> http://www.ignorancia.org/images/tests/azulejos3f.jpg
Great Work!
Florian
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Great Stuff - Both of you.
You should sell the code to tile manfacturers!
Mick
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3ff6da19@news.povray.org...
> Tek wrote:
> > I was just messing around with repeating patterns and came up with this:
> > [...]
>
> Tek, this is just great. I'm writing a "ceramic tile generator"
> macro, and my method to mirror the pattern really sucked... your method
> is much more elegant and useful, and produces much nicer results:
>
> http://www.ignorancia.org/images/tests/azulejos3a.jpg
> http://www.ignorancia.org/images/tests/azulejos3b.jpg
> http://www.ignorancia.org/images/tests/azulejos3c.jpg
> http://www.ignorancia.org/images/tests/azulejos3d.jpg
> http://www.ignorancia.org/images/tests/azulejos3e.jpg
> http://www.ignorancia.org/images/tests/azulejos3f.jpg
>
> These are a few of the endless posibilities. The macro consists on
> some trig functions used as pigments with carefully-crafted color maps,
> and using your "rotated warps" effect for the repetition around z.
>
> Many thanks for sharing such discovery: it was a beautiful new year
> present!
>
> --
> Jaime
>
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Good job, Tek! This should work nicely with the crackle and leopard
patterns, too.
Tek wrote:
> I was just messing around with repeating patterns and came up with this:
>
> #declare fA = 18; //change this from 0 - 360 to get various different patterns
>
> pigment {
> granite colour_map { [.1 rgb 1][.9 rgb 0] }
>
> #local nCount = 0;
> #while ( nCount < 10 )
> rotate -fA*z
> warp { repeat y flip y }
> #local nCount = nCount + 1;
> #end
> }
>
> It could be good for lace effects and carpet patterns.
>
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
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