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have an image
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Attachments:
Download 'nadia4 pov 3.jpg' (49 KB)
Preview of image 'nadia4 pov 3.jpg'
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z99### [at] bellsouthnet news:3fec1a62@news.povray.org
> have an image
Um... wow o_O is it done in pov :) ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Great skin too ! Eyes are like eyes seen in Final Fantasy... Just a
little bit too reflectives I think...
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Only question I've got, howjadoit?
Greybeard
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:3fec1a62@news.povray.org...
> have an image
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
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Wow, I love those eyes, Tim! However, the skin looks a bit off.. I bet
some subsurface scattering would fix that :)
George
On Fri, 26 Dec 2003 06:26:43 -0500, Tim Cook <z99### [at] bellsouthnet> wrote:
> have an image
--
Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/
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Subsurface Scattering via media! Those kind of effects could be achieved
with media sss. Neat effect, Tim.
Tim Cook wrote:
> have an image
>
> ------------------------------------------------------------------------
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
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news:3FE### [at] hotmailcom...
> Subsurface Scattering via media! Those kind of effects could be achieved
> with media sss.
The problem is that using media sss on an mesh having an internal structure
often gives ugly results due to the shadows cast by these structures. The
face of a Poser model such as this one contains a lot of these structures
(nose, eyes, mouth), so the sss only works OK on the simpler body parts and
only when they have enough polys (which caused me a lot of trouble for the
ISS image last year) :(
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Gilles Tran wrote:
> The problem is that using media sss on an mesh having an internal structure
> often gives ugly results due to the shadows cast by these structures. The
> face of a Poser model such as this one contains a lot of these structures
> (nose, eyes, mouth), so the sss only works OK on the simpler body parts and
> only when they have enough polys (which caused me a lot of trouble for the
> ISS image last year) :(
Indeed. Plus, using media sss does some...interesting things with
the eyelashes and eyebrows, causing bothersome artifacts with
transparency areas. If there were some way to not export the mouth
inner parts in Poser, I'd do it, but there isn't, and I don't feel
like doing mesh-diving to physically excise the appropriate data from
the converted include file.
(By the way, Daz Studio alpha is out, and although it still uses a
proprietary interface [why can't they use regular Windows interface
components? it would use that much less of the computer's resources
in a program that needs all the oomph it can get] it is much more
streamlined than Poser's, and its material manager is better, too...
*shivers at the horror that is Poser 5's material setup* Oh yeah...
you can select multiple materials at the same time to change this
or that property in DS. I have NO idea why the skin is set up into
different zones, since if you give them different material properties
they'll end up with sharp divisions in 'em...should just be a texture
for the mesh for 'skin'. :P)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Beautiful, but perhaps a bit too reflective-- can't appreciate the actual
pigments....
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gregj;-)565### [at] aolcom news:3fed994d$1@news.povray.org
> Beautiful, but perhaps a bit too reflective-- can't appreciate the actual
> pigments....
>
Probably... but personaly I do like this artistic effect
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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