POV-Ray : Newsgroups : povray.binaries.images : cubiod abstract (~63K) - 12012003.jpg (1/1) Server Time
14 Nov 2024 16:24:23 EST (-0500)
  cubiod abstract (~63K) - 12012003.jpg (1/1) (Message 1 to 3 of 3)  
From: nospam
Subject: cubiod abstract (~63K) - 12012003.jpg (1/1)
Date: 1 Dec 2003 14:01:47
Message: <3fcb8376.3465241@localhost>
mesh boxes, uv-mapping, randomness, radiousity


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From: JANWV
Subject: Re: cubiod abstract (~63K) - 12012003.jpg (1/1)
Date: 1 Dec 2003 14:13:06
Message: <3fcb92c2$1@news.povray.org>
Hi!

I realy liked your previous post, but i think this one is a bit overlighted,
it's not as peacefull as the first one.

Why did you use mesh boxes instead of regular boxes? Do they render faster?

Greets,

JWV



"nospam" <Pet### [at] nymaliasnetalmost> wrote in message
news:3fcb8376.3465241@localhost...
> mesh boxes, uv-mapping, randomness, radiousity
>
>
>


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From: nospam
Subject: Re: cubiod abstract (~63K) - 12012003.jpg (1/1)
Date: 1 Dec 2003 21:44:31
Message: <3fcbe1c6.27613451@localhost>
On Mon, 1 Dec 2003 20:13:11 +0100, "JANWV" <jwv|at|planet.nl> wrote:


>Why did you use mesh boxes instead of regular boxes? Do they render faster?
>

Better control of the UV mapping.  Each face of
each box has seperately specified UV coordinates.

Pete


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