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Just three #while loops and two #if statements, plus a little
pattern-based scaling.
Qs, Cs?
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
Attachments:
Download 'maze_cube.jpg' (116 KB)
Preview of image 'maze_cube.jpg'
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That looks really nice - what's the algorithm for producing the dendrites?
-Chris
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Chris Johnson wrote:
> That looks really nice
Thanks Chris.
> what's the algorithm for producing the dendrites?
Here it is, minus the extraneous pattern-based scaling:
#declare thk=.5;
union{
#local Z=-20;
#while(Z<=20)
#local Y=-11;
#while(Y<=15)
#local X=-20;
#while(X<=20)
#if(rand(R)>.33)
#if(rand(R)>.33)
box{ <-1,-1,-1>, <-thk,1,-thk> translate<X,Y,Z> }
#else
box{ <-1,-1,-1>, <1,-thk,-thk> translate<X,Y,Z> }
#end
#else
box{ <-1,-1,-1>, <-thk,-thk,1> translate<X,Y,Z> }
#end
#local X=X+2;
#end
#local Y=Y+2;
#end
#local Z=Z+2;
#end
//rotate y*(35+180)+x*180
pigment{rgb 1}
}
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
Attachments:
Download 'maze_cube2.jpg' (26 KB)
Preview of image 'maze_cube2.jpg'
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Very interesting light (one of my favourite topics) and the object is
original .. at least I have never seen it before! The camera seems to be
orthographic, is that right? Very nice overall.
Regards,
Hugo
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The light in the first image is a combination area_light+sky_sphere
using radiosity. The camera is using the fisheye projection with a
fairly low angle (something like 15).
Hugo Asm wrote:
> Very interesting light (one of my favourite topics) and the object is
> original .. at least I have never seen it before! The camera seems to be
> orthographic, is that right? Very nice overall.
>
> Regards,
> Hugo
>
>
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
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Samuel Benge wrote:
>Just three #while loops and two #if statements, plus a little
>pattern-based scaling.
>
>Qs, Cs?
>
>--
>Samuel Benge
>
>stb### [at] hotmailcom
>See my website@: http://www.goldrush.com/~abenge/Top/index.html
>
Hi,
Great job! I'm interested in the part of the code for the floor. Could you
please post that part? I need a similar one for a picture I'm doing.
Thanks!
BR / Fernando
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On Sat, 22 Nov 2003 09:27:54 -0800, Samuel Benge
<sbe### [at] hotmailcom> wrote:
>This is a multi-part message in MIME format.
>--------------010809070402070303000506
>Content-Type: text/plain; charset=UTF-8; format=flowed
>Content-Transfer-Encoding: 7bit
>
>Just three #while loops and two #if statements, plus a little
>pattern-based scaling.
>
>Qs, Cs?
>
>--
>Samuel Benge
>
Wow. That is cool. How did you do it?
Post a reply to this message
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Hi Fernando. The floor was just slapped in there for effect. Here's the
code:
plane{y,-10
pigment{
bumps
scale 5
poly_wave .3
}
normal{
granite -.3
scale 10
poly_wave .5
accuracy .001
}
}
FernandoD wrote:
>
> Hi,
>
> Great job! I'm interested in the part of the code for the floor. Could you
> please post that part? I need a similar one for a picture I'm doing.
>
> Thanks!
>
>
> BR / Fernando
>
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
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Hello Nospam. The code for the cube is in my reply to Chris Johnson
about this same image. The title of the message is 'A view from the
inside'. Perhaps I should make a habit of dropping the scene file into
povray-binaries.scene-files?
nospam wrote:
>
> Wow. That is cool. How did you do it?
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
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On Sun, 23 Nov 2003 20:19:59 -0800, Samuel Benge
<sbe### [at] hotmailcom> wrote:
>Hello Nospam. The code for the cube is in my reply to Chris Johnson
>about this same image. The title of the message is 'A view from the
>inside'. Perhaps I should make a habit of dropping the scene file into
>povray-binaries.scene-files?
>
Cool! Thanks.
Post a reply to this message
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