Yes, it seems to be due to coincident surfaces. The only mean to avoid
this problems is to insert a distance of 0.00000001 or something like
this between theses surfaces.
> See my post in p.newusers> > > > ------------------------------------------------------------------------>
From: Brent G
Subject: Re: Coincident Surfaces . . . Maybe? (51.8KB)
Date: 21 Oct 2003 21:49:19
Message: <3f95e21f$1@news.povray.org>
_Light_Beam_ wrote:
> Yes, I think too ! ;-)> > >
Actualy it's because I was using the T_Grnt textures, :) which have a
bit of transparency in them instead of the T_Stone textures :)