Hi!
I am posting two images, one with radiosity, a point light source, and a
blue sky...other one rendered using hdri map in mlpov without any
conventional light source. After seeing some wonderful images with hdri, I
should say I am a little disappointed with the result....the render with
conventional lighting looks far better. I guess I have used some
inappropriate radiosity parameters. Can anybody please throw some light on
how to improve the image. I am giving the radiosity settings for both the
images.
radiosity setting for conventional lighting:
radiosity {
pretrace_start 0.08
pretrace_end 0.04
count 35
nearest_count 5
error_bound 1.8
recursion_limit 3
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
radiosity for hdri
radiosity {
pretrace_start 0.08 // start pretrace at this size
//To be used with HDRI maps
pretrace_end 0.04 // end pretrace at this size
count 50 // higher -> higher quality (1..1600) [35]
nearest_count 5 // higher -> higher quality (1..10) [5]
error_bound 1.8 // higher -> smoother, less accurate [1.8]
recursion_limit 3 // how much interreflections are
calculated (1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace
step
gray_threshold 0.0 // increase for weakening colors (0..1)
[0]
minimum_reuse 0.015 // reuse of old radiosity samples [0.015]
brightness 1 // brightness of radiosity effects (0..1)
[1]
adc_bailout 0.01/2
normal on // take surface normals into account [off]
}
thanks
sup
"Skip Talbot" <sta### [at] uiuc edu> wrote in message
news:3f84d8d7$1@news.povray.org...
> HDRI stands for High Dynamic Range Imaging. Its basically an image format
> that doesn't have a limit to the brightness levels of the colors. Mael
> wrote a patched a version of POV 3.5 that reads such a format for use in
> scenes. Download his patch here:
> http://pov.monde.free.fr/mael/mlpov083.html
> English older version instructions:
> http://martial.rameaux.free.fr/mael/mlpov081eng.html
>
> Run some of the sample scenes to see what it can do and for the syntax.
> There were several posts on this board a few months ago that demo what
HDRI
> can do. Here's an aircraft I rendered using an HDRI map:
> http://members.aol.com/skipt1/3d/highres/longez6.png
>
> Skip
>
>
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Download 'b747_jal_old-radlow.jpg' (166 KB)
Download 'b747_jal_old_hdri1.jpg' (107 KB)
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Preview of image 'b747_jal_old_hdri1.jpg'

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