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materials need work, bump map on metal needs work, but it's a good start.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Attachments:
Download 'untitled4.jpg' (38 KB)
Preview of image 'untitled4.jpg'
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Tim Cook wrote:
> materials need work, bump map on metal needs work, but it's a good start.
>
>
> ------------------------------------------------------------------------
>
Yarr be a short robot ;) Looks good sofar though.
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Looks like a good start. Far better than many commersial maps I've seen.
Perhaps a bit of high-tech stuff? You know, diods, silicon chips and wires?
Me want when it's finished. :)
/Stefan
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Program ended abnormally on 17/09/2003 14:57, Due to a catastrophic
Brent G error:
> Tim Cook wrote:
>
>> materials need work, bump map on metal needs work, but it's a good start.
>>
>>
>> ------------------------------------------------------------------------
>>
>
> Yarr be a short robot ;) Looks good sofar though.
>
She's still two inches taller than my girlfriend! Besides, having a "petite"
cyborg can be useful to crawl through tiny spaceship ventilation ducts.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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Real cool, I hope she's made of plastic because her joints are very
adjusted and she won't be able to move otherwise.
What tool did you use ??
JC
Tim Cook wrote:
> materials need work, bump map on metal needs work, but it's a good start.
>
>
> ------------------------------------------------------------------------
>
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JC (Exether) wrote:
> Real cool, I hope she's made of plastic because her joints are very
> adjusted and she won't be able to move otherwise.
This is, of course, just a wip...
> What tool did you use ??
Poser 4 Pro Pack, Daz' Victoria 3, PoseRay 3.0.1, Paint Shop Pro 7,
Moray 3.5 rc3, POV 3.5
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3f68a79b@news.povray.org...
> materials need work, bump map on metal needs work, but it's a good start.
Yes it is, very good.
Just an idea.
Have you consider to apply a displacement map in Poseray
for those bumps in metal (when you'll make 'em in PSP)?
Waiting to see the next step.
See you
Txemi Jendrix
http://www.txemijendrix.com
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Txemi Jendrix wrote:
> Have you consider to apply a displacement map in Poseray
> for those bumps in metal (when you'll make 'em in PSP)?
Nope, because haven't a clue what displacement maps are nor
how to use 'em. (I know, rtfm, but I'd really rather an
example of one to see what they can do, first...)
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