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Hi all,
here is a fisrt full render of my celtic & triskel modern
wallpaper/background.
Render time ~103 hours on PIII/1Ghz/256MB - Linux 2.4.20
--
Denis Bodor
Post a reply to this message
Attachments:
Download 'pleindonf.jpg' (154 KB)
Preview of image 'pleindonf.jpg'
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COOOOL... Very photorealistic.... I liked it very much.
Fernando
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3f590691@news.povray.org...
> Hi all,
>
> here is a fisrt full render of my celtic & triskel modern
> wallpaper/background.
>
> Render time ~103 hours on PIII/1Ghz/256MB - Linux 2.4.20
Nice image, very photorealistic.
By the way, there are some curious coincidences.
Here is the model I've just finished a minute ago.
Bye.
Txemi Jendrix
http://www.txemijendrix.com
Post a reply to this message
Attachments:
Download 'pastillas.jpg' (32 KB)
Preview of image 'pastillas.jpg'
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Denis Bodor <lef### [at] lefinnoisnet> wrote in news:3f590691
@news.povray.org:
> here is a fisrt full render of my celtic & triskel modern
> wallpaper/background.
Very beautiful.
> Render time ~103 hours on PIII/1Ghz/256MB - Linux 2.4.20
103 Hours? Mainly because of focal blur? Can you post your FB settings?
Thanks!
Ciao!
Mart
--
-+======================+-
bad### [at] hotmailDOTcom
-+======================+-
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Martin Belair wrote:
>>Render time ~103 hours on PIII/1Ghz/256MB - Linux 2.4.20
> 103 Hours? Mainly because of focal blur? Can you post your FB settings?
Yes, because of focal blur and area lights and radiosity of course.
But the main problem for this type of scene is the memory. Here we have
30*21*30 simple pills (scaled sphere) but with more complex object
the same scene need lot of memory/swap.
Here is the camera/FB settings :
camera {
location <0.0, 0.0, -6.5>
look_at <0.0, 0.0, 0.0>
#if (FOCAL_BLUR)
aperture 0.12
blur_samples 100
focal_point <0.,0,0.4>
variance 1/10000
#end
}
--
Denis Bodor
(sorry for bad english)
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Did you use collision detection?
/Stefan
"Denis Bodor" <lef### [at] lefinnoisnet> wrote in message
news:3f590691@news.povray.org...
> Hi all,
>
> here is a fisrt full render of my celtic & triskel modern
> wallpaper/background.
>
> Render time ~103 hours on PIII/1Ghz/256MB - Linux 2.4.20
>
> --
> Denis Bodor
>
----------------------------------------------------------------------------
----
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Stefan Persson wrote:
> Did you use collision detection?
No, the work is done by placing pills like in a checker,
and then randomly activate or not, and translate and rotate.
I avoid collision by only translate each pill a half of space
between two pills.
in hope you understand what i say...
--
Denis Bodor (aka Lefinnois)
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Sure :)
I was just curious. Nice pic.
/Stefan
"Denis Bodor" <lef### [at] lefinnoisnet> wrote in message
news:3f5a374c@news.povray.org...
> Stefan Persson wrote:
> > Did you use collision detection?
>
> No, the work is done by placing pills like in a checker,
> and then randomly activate or not, and translate and rotate.
>
> I avoid collision by only translate each pill a half of space
> between two pills.
>
> in hope you understand what i say...
>
> --
> Denis Bodor (aka Lefinnois)
>
>
Post a reply to this message
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