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Still not final, but I worked on it a bit more.
The construction is now almost totally done with heightfields and
isosurfaces (it took me some time to figure the formula for the
arches!). It would be nice to isosurface the fountain, but I'm lost
there...
The palms have more detail, as the floor and other parts. The
radiosity is still low-to-med quality, but I've tuned it for better
visibility on the shadow parts. The render time was 7h5m.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Attachments:
Download 'fuente-wip.jpg' (178 KB)
Preview of image 'fuente-wip.jpg'
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It's much improved since last version.
Some remarks:
- The water streams still seem to start too horizontally
- The Palm trees leaves seem a bit too shiny in my opinion
- The floor tiles look like they have some some of aliasing problem, the
edges seem grainy.
Apart from that, it's an image I'd like to be able to render myself. :-)
JC
Jaime Vives Piqueres wrote:
> Still not final, but I worked on it a bit more.
>
> The construction is now almost totally done with heightfields and
> isosurfaces (it took me some time to figure the formula for the
> arches!). It would be nice to isosurface the fountain, but I'm lost
> there...
>
> The palms have more detail, as the floor and other parts. The
> radiosity is still low-to-med quality, but I've tuned it for better
> visibility on the shadow parts. The render time was 7h5m.
>
>
>
>
> ------------------------------------------------------------------------
>
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote in
news:200### [at] ignoranciaorg:
>
> Still not final, but I worked on it a bit more.
> [...]
Wow, nice work, clearly improved and it was nice before.
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You're not afraid of Iso + Rad ? Maybe I should test it further, then...
Many things are clearly improved! The trees spring to mind. The water has
photons now. The shadows are (definitely) not too dark. On the negative
side, I think the light is now too white. Last time it was too blue. I'm not
easy to satisfy (hrm.. this is sad) The building has very regular noise due
to the isosurfaces, which is not all good. The edges need heavy noise to
reveal the imperfections from this distance, but the rest of the walls seem
a bit too noisy.
My 2 cents,
Hugo
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Amazing.
When I say I hate photorealism, I'm not talking about actually realistic and
thoroughly beautiful works such as this one.
----
Greg M. Johnson
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Jaime Vives Piqueres wrote:
>
> Still not final, but I worked on it a bit more.
>
> The construction is now almost totally done with heightfields and
>isosurfaces (it took me some time to figure the formula for the
>arches!). It would be nice to isosurface the fountain, but I'm lost
>there...
>
> The palms have more detail, as the floor and other parts. The
>radiosity is still low-to-med quality, but I've tuned it for better
>visibility on the shadow parts. The render time was 7h5m.
>
>
>--
>Jaime Vives Piqueres
>
>La Persistencia de la Ignorancia
>http://www.ignorancia.org
>
Very very nice! Only thing missing is me in a hammock sipping a pina colada
;-)
The only thing that looks odd to me is the arch/columns. The round columns
have the same noise as the arches above, seems like they should be
smoother, and the square where they join should be slightly different from
both.
RG
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Jaime:
It looks beautiful ...
Just a couple of comments:
1) I think it might be a bit better to make the columns smooth
and to make the color of the stucco on the arcades vary a bit more,
perhaps with some water streaking, etc.
2) The shadows seem to be too highly-illuminated.
Here is a photo of a similar scene, with lighting that might help a bit.
http://www.spondaeus.com/people/agillies/images/loggia_02.jpg
Otherwise ... fantastic ...
Aaron
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Jaime Vives Piqueres wrote:
isosurfaces (it took me some time to figure the formula for the
> arches!). It would be nice to isosurface the fountain, but I'm lost
> there...
>
I can't believe you wrote a function to make the shape of arches!
-Jim
Post a reply to this message
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beautiful picture, a bit of splashing water where the falling water hits the
surface may improve it.
source: see http://users.skynet.be/johan.feyaerts/raytracing.htm source of
dome & water
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