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This is partially inspired by the cover of the Final Fantasy 1 booklet, and
partially by The Empire Strikes Back. At first I was just trying to make
cool clouds, but the image needed a subject, so I added the city.
This is the image I was talking about in povray.general ("media interaction
problem"). The clouds completely surround the city, so they were slowing
down area light calculations. Putting a sphere tightly around the city and
using projected_through with it helped a lot.
The clouds are created with a self-generated DF3 and are nearly done,
although they obviously need higher sampling parameters. The ground
(dirt/rock thing) is complete; it was modelled in Wings3D (which has gotten
a lot cooler since I last downloaded it) and textured in POV-Ray. The large
area lights really helped out with it; I originally tried radiosity but that
was both slower and less successful at creating the effect I wanted. The
city itself is still being worked on; I've created a macro to generate it,
and I mostly need to improve the models which it's based off of.
Any comments/critiques are welcome.
- Slime
[ http://www.slimeland.com/ ]
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Attachments:
Download 'skycity.jpg' (121 KB)
Preview of image 'skycity.jpg'
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It's nice, and the render looks very high quality. The design isn't
all that compelling IMO, because it doesn't give us much of a sense of
scale. The addition of a few tiny windows would go a long way, or even
some tiny vehicles. I also think that if you want to give it more of a
Final Fantasy feel, you should study the works of Yoshitaka Amano, who
did all of the conceptual designs for the earlier games. If you want
more of a cloud city feel, matte white finishes and mechanical greebles
might help.
-Ben Scheele
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> It's nice, and the render looks very high quality. The design isn't
> all that compelling IMO, because it doesn't give us much of a sense of
> scale. The addition of a few tiny windows would go a long way, or even
> some tiny vehicles.
Yeah, I was thinking of adding some sort of flying vehicles. Hopefully the
scale will be more apparent when I add more detail to the city.
> I also think that if you want to give it more of a
> Final Fantasy feel, you should study the works of Yoshitaka Amano, who
> did all of the conceptual designs for the earlier games. If you want
> more of a cloud city feel, matte white finishes and mechanical greebles
> might help.
Oh, I'm not actually trying to copy the feel of either one. I'm just going
to work with it and see what I end up with =)
- Slime
[ http://www.slimeland.com/ ]
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I love the colors! There seems to be some kinda shadowy artifact to the
right of the city. Can't wait to see how this one develops.
Corey
---
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"Slime" <fak### [at] emailaddress> wrote in message
news:3f541a8b@news.povray.org...
> This is partially inspired by the cover of the Final Fantasy 1 booklet,
and
> partially by The Empire Strikes Back. At first I was just trying to make
> cool clouds, but the image needed a subject, so I added the city.
"Kids! Get away from the edge!"
There ought to be a fence there!!
Concerned father,
Jon
;-)
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