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Hi all!
After seeing all those Menger Sponges that had
been posted while I was gone, I wanted to
have a go at recursive objects myself.
So, I went for a sphere.
Using Electrostatic-Repulsion, I calculated
30 evenly spaced points on a sphere. Then,
I begin with one sphere, and subdivide that
into 30. These get subdivided into another
30, and then another 30.
Rendering time was 5.5 hours on my
AthlonXP 2400+, with 925 Peak Memory
(so there was a lot of Disc-Swapping involved
overnight...)
Somehow, the recursive structure isn't as
cleary visible (perhaps because I've chosen
the wrong viewing perspective, the next go
with better texture will see the entire object),
but I still like the complexity of it.
Spheres and cones, all of it, summing a total
of 1.675.861 objects in scene. Lit with
one arealight, and a shadowless fill and back
light.
Comments and suggestions appreciated!
(No, I wont use Radiosity for this ;-)
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
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Attachments:
Download 'recursive_sphere.jpg' (103 KB)
Preview of image 'recursive_sphere.jpg'
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Very cool Tim. That form is unique. That's a lot of objects. It would
be cool to try it with just cylinders instead of spheres. It would look
like some sooty tumbleweed thing.
-Ben
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I like it !
It looks like a big alien rapberry. :-)
JC
Tim Nikias v2.0 wrote:
> Hi all!
> After seeing all those Menger Sponges that had
> been posted while I was gone, I wanted to
> have a go at recursive objects myself.
>
> So, I went for a sphere.
> Using Electrostatic-Repulsion, I calculated
> 30 evenly spaced points on a sphere. Then,
> I begin with one sphere, and subdivide that
> into 30. These get subdivided into another
> 30, and then another 30.
>
> Rendering time was 5.5 hours on my
> AthlonXP 2400+, with 925 Peak Memory
> (so there was a lot of Disc-Swapping involved
> overnight...)
>
> Somehow, the recursive structure isn't as
> cleary visible (perhaps because I've chosen
> the wrong viewing perspective, the next go
> with better texture will see the entire object),
> but I still like the complexity of it.
>
> Spheres and cones, all of it, summing a total
> of 1.675.861 objects in scene. Lit with
> one arealight, and a shadowless fill and back
> light.
>
> Comments and suggestions appreciated!
> (No, I wont use Radiosity for this ;-)
>
> Regards,
> Tim
>
>
Post a reply to this message
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Broccoli!
Delicious ...
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3f519b82@news.povray.org...
> Hi all!
> After seeing all those Menger Sponges that had
> been posted while I was gone, I wanted to
> have a go at recursive objects myself.
>
> So, I went for a sphere.
> Using Electrostatic-Repulsion, I calculated
> 30 evenly spaced points on a sphere. Then,
> I begin with one sphere, and subdivide that
> into 30. These get subdivided into another
> 30, and then another 30.
>
> Rendering time was 5.5 hours on my
> AthlonXP 2400+, with 925 Peak Memory
> (so there was a lot of Disc-Swapping involved
> overnight...)
>
> Somehow, the recursive structure isn't as
> cleary visible (perhaps because I've chosen
> the wrong viewing perspective, the next go
> with better texture will see the entire object),
> but I still like the complexity of it.
>
> Spheres and cones, all of it, summing a total
> of 1.675.861 objects in scene. Lit with
> one arealight, and a shadowless fill and back
> light.
>
> Comments and suggestions appreciated!
> (No, I wont use Radiosity for this ;-)
>
> Regards,
> Tim
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.512 / Virus Database: 309 - Release Date: 19.08.2003
>
>
>
Post a reply to this message
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I though of using cones to actually build
a structure of spheres which can be recognized.
Using only spheres might work with a different
angle though.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
> Very cool Tim. That form is unique. That's a lot of objects. It would
> be cool to try it with just cylinders instead of spheres. It would look
> like some sooty tumbleweed thing.
>
> -Ben
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.512 / Virus Database: 309 - Release Date: 19.08.2003
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Thanks! To me, it looks pretty metallic, so
eating that isn't advised (aside of alien dinner
should be handled with caution :-)
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
> I like it !
> It looks like a big alien rapberry. :-)
>
> JC
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.512 / Virus Database: 309 - Release Date: 19.08.2003
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So you've been the one who always chomped
some parts off during my first tests! :-)
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
> Broccoli!
> Delicious ...
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.512 / Virus Database: 309 - Release Date: 19.08.2003
Post a reply to this message
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