POV-Ray : Newsgroups : povray.binaries.images : Dome Array take 2 Server Time
15 Nov 2024 02:23:49 EST (-0500)
  Dome Array take 2 (Message 1 to 6 of 6)  
From: Doug Eichenberg
Subject: Dome Array take 2
Date: 25 Aug 2003 18:36:24
Message: <3f4a8f68@news.povray.org>
For this test I used one dome array of point lights with shadow casting
enabled... this one served as the key light.  Another dome array, with
shadows turned off, served as the skylight.  The skylight was at its
strongest intensity directly opposite the hotspot on the keylight.  I didn't
realize I had so many lights involved... something like 386 point light
sources :P  Gonna try another one with only a few point lights to see the
difference.


--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet


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From: JC (Exether)
Subject: Re: Dome Array take 2
Date: 26 Aug 2003 04:13:36
Message: <3f4b16b0$1@news.povray.org>
Nice pic.
I don't know what kind of machines you use, but I've tried your sources 
on "normal" machines and it tends to take a lot of time to render. I 
will definitly have to try it with fewer lights.

JC

Doug Eichenberg wrote:
> For this test I used one dome array of point lights with shadow casting
> enabled... this one served as the key light.  Another dome array, with
> shadows turned off, served as the skylight.  The skylight was at its
> strongest intensity directly opposite the hotspot on the keylight.  I didn't
> realize I had so many lights involved... something like 386 point light
> sources :P  Gonna try another one with only a few point lights to see the
> difference.
> 
> 
> --
> Doug Eichenberg
> www.getinfo.net/douge
> dou### [at] nlsnet
> 
> 
>


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From: Stefan Persson
Subject: Re: Dome Array take 2
Date: 26 Aug 2003 10:25:03
Message: <3f4b6dbf$1@news.povray.org>
I like :)

Apart from the general experimenting aspect, what's the benefit from
using the dome lighting array? Is there any decrease in render time?


/Stefan

"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:3f4a8f68@news.povray.org...
> For this test I used one dome array of point lights with shadow casting
> enabled... this one served as the key light.  Another dome array, with
> shadows turned off, served as the skylight.  The skylight was at its
> strongest intensity directly opposite the hotspot on the keylight.  I
didn't
> realize I had so many lights involved... something like 386 point light
> sources :P  Gonna try another one with only a few point lights to see the
> difference.
>
>
> --
> Doug Eichenberg
> www.getinfo.net/douge
> dou### [at] nlsnet
>
>
>


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From: Doug Eichenberg
Subject: Re: Dome Array take 2
Date: 26 Aug 2003 17:50:08
Message: <3f4bd610$1@news.povray.org>
It's faster than radiosity, at least some of the time... or so says the book
I am reading :P

--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Stefan Persson <azy### [at] teliacom> wrote in message
news:3f4b6dbf$1@news.povray.org...
> I like :)
>
> Apart from the general experimenting aspect, what's the benefit from
> using the dome lighting array? Is there any decrease in render time?
>
>
> /Stefan
>
> "Doug Eichenberg" <dou### [at] nlsnet> wrote in message
> news:3f4a8f68@news.povray.org...
> > For this test I used one dome array of point lights with shadow casting
> > enabled... this one served as the key light.  Another dome array, with
> > shadows turned off, served as the skylight.  The skylight was at its
> > strongest intensity directly opposite the hotspot on the keylight.  I
> didn't
> > realize I had so many lights involved... something like 386 point light
> > sources :P  Gonna try another one with only a few point lights to see
the
> > difference.
> >
> >
> > --
> > Doug Eichenberg
> > www.getinfo.net/douge
> > dou### [at] nlsnet
> >
> >
> >
>
>


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From: Anton Sherwood
Subject: Re: Dome Array take 2
Date: 28 Aug 2003 18:31:00
Message: <3f4e82a4@news.povray.org>
Tangentially - What's your normal pattern?

-- 
Anton Sherwood, http://www.ogre.nu/


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From: Doug Eichenberg
Subject: Re: Dome Array take 2
Date: 2 Sep 2003 22:57:26
Message: <3f555896$1@news.povray.org>
Not sure what you mean by tangentially.  The surface normal is just a scaled
granite pattern though.

--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Anton Sherwood <new### [at] ogrenu> wrote in message
news:3f4e82a4@news.povray.org...
> Tangentially - What's your normal pattern?
>
> --
> Anton Sherwood, http://www.ogre.nu/
>


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