POV-Ray : Newsgroups : povray.binaries.images : My 1st post, not a sphere ! Server Time
19 Nov 2024 22:29:43 EST (-0500)
  My 1st post, not a sphere ! (Message 1 to 7 of 7)  
From: Boris Ostrovskiy
Subject: My 1st post, not a sphere !
Date: 20 Aug 2003 16:10:48
Message: <3f43d5c8@news.povray.org>
This is my first post, you can see the improvement in the 2 images, what
else can i change to make it look more realistic.
I spend a good amount of time making this macro, so now it can make any
screw/bolt with given pitch, length, and diameter


Post a reply to this message


Attachments:
Download 'SCREW-V1.jpg' (26 KB) Download 'SCREW-V2.jpg' (56 KB)

Preview of image 'SCREW-V1.jpg'
SCREW-V1.jpg

Preview of image 'SCREW-V2.jpg'
SCREW-V2.jpg


 

From: Francois Labreque
Subject: Re: My 1st post, not a sphere !
Date: 20 Aug 2003 20:58:26
Message: <3f441932$1@news.povray.org>
Program ended abnormally on 20/08/2003 16:11, Due to a catastrophic
Boris Ostrovskiy error:

> This is my first post, you can see the improvement in the 2 images, what
> else can i change to make it look more realistic.

By putting an image_map on a surrounding sphere, it will add more realistic 
reflections.  Apart form that, I'd play with the textures to differentiate the 
rough surfaces that have just been molded from the smooth surfaces that had to 
be machined.

Very good images and modelling, btw.
-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


Post a reply to this message

From: Boris Ostrovskiy
Subject: Re: My 1st post, not a sphere !
Date: 20 Aug 2003 21:53:03
Message: <3f4425ff$1@news.povray.org>
"> By putting an image_map on a surrounding sphere, it will add more
realistic
> reflections.  "
What surrounding sphere? Can you explain..


Post a reply to this message

From: Francois Labreque
Subject: Re: My 1st post, not a sphere !
Date: 20 Aug 2003 23:50:03
Message: <3f44416b$1@news.povray.org>
Program ended abnormally on 20/08/2003 21:54, Due to a catastrophic
Boris Ostrovskiy error:
> "> By putting an image_map on a surrounding sphere, it will add more
> realistic
> 
>>reflections.  "
> 
> What surrounding sphere? Can you explain..
> 

Put a large sphere or cube (e.g. 50x bigger than your scene) with an image map 
of real surroundings on it.  This will save you the trouble of modelling a whole 
room, while giving you interesting reflections.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


Post a reply to this message

From: Kaveh
Subject: Re: My 1st post, not a sphere !
Date: 21 Aug 2003 04:04:58
Message: <1g01adq.8fj1v8d2s0jgN%kaveh@delete_this.focalimage.com>
Boris Ostrovskiy <bor### [at] yahoocom> wrote:

> This is my first post, you can see the improvement in the 2 images, what
> else can i change to make it look more realistic.
> I spend a good amount of time making this macro, so now it can make any
> screw/bolt with given pitch, length, and diameter

[...]

Modelling is great. On the lighter one, the main problem is that the
shadows in the object are too light compared with the darkest areas of
the background. Was this postprocessed? 

I took it into PhotoShop and darkened these shadows. (Should have done
same to the reflection.) I think this looks better:

http://www.bazargan.org/SCREW-V2.jpg

Of course you want to get pov to generate this directly.


Post a reply to this message

From: DT - The Renaissance
Subject: Re: My 1st post, not a sphere !
Date: 21 Aug 2003 06:30:08
Message: <3f449f30@news.povray.org>
> Modelling is great. On the lighter one, the main problem is that the
> shadows in the object are too light compared with the darkest areas of
> the background. Was this postprocessed?
>
> I took it into PhotoShop and darkened these shadows. (Should have done
> same to the reflection.) I think this looks better:
>
> http://www.bazargan.org/SCREW-V2.jpg
>
> Of course you want to get pov to generate this directly.

Maybe he can try it using brilliance and metallic.

--

DigitalTwilight
#homepage: http://www.digitaltwilight.de
#email: kin### [at] gmxnet


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.510 / Virus Database: 307 - Release Date: 14.08.2003


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: My 1st post, not a sphere !
Date: 21 Aug 2003 07:49:25
Message: <3f44b1c5$1@news.povray.org>
Damn these new fangled first posts, I remember the day when a polished
sphere was good enough for anyone.

-- 
Rick

Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.