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You might want to check out the coding that Gilles Tran used in his
makecloud demo scenes... he used media to depict trees in the distance, and
it looked quite nice: http://www.oyonale.com/histoire/english/index.htm
As far as using the same texture for close objects and distant objects, I am
not sure that would be the best approach. It might be easier to model the
closer trees with more detail, using something like xfrog or maketree or
Gena's tree macros (check out the other sections of the newsgroup, Gena
posted it somewhere in here).
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Anubis <anu### [at] telusnet> wrote in message
news:3f19f828@news.povray.org...
> Hello! I am new to the newsgroups.
> And already I'm looking for some advice...
>
> I am working on a little project that has been going fairly well, but I
find
> I have come to sort of a standstill.
>
> I have been trying to develop a texture for a forest that will look good
> both at great distances as well as close up.
>
> Here are two images that will give you an Idea of what I am working on.
>
> The second image is from the third generation so it has a few outdated
> features and textures.
>
> Some of you may recognize the name, That is where I got the inspiration.
> I'm sure there are sufficient differences to avoid any copyright issues.
> hehe.
>
>
>
>
>
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3f1a07a4@news.povray.org...
> You might want to check out the coding that Gilles Tran used in his
> makecloud demo scenes... he used media to depict trees in the distance,
and
> it looked quite nice: http://www.oyonale.com/histoire/english/index.htm
You'd better try this link
http://www.oyonale.com/ressources/downloads/makecloud2_demo_day.pov
Marc
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Anubis wrote:
> Hello! I am new to the newsgroups.
>
_please_:
Do not use .bmp -- your posting had an _enormous_ size.
Try to keep it down to 50..100 kb, maybe 150 if needed.
Use jpeg.
And, especially when it's big: It's good style to include the size
of the posting in the subject.
Wolfgang
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oops.
Sorry, I'll convert them to jpeg next time.
Few gave any suggestions...what do you think?
It's still in the preliminaries. I'll post an up to date wide angle picture
in a few minutes when it finishes renderin.
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>It might be easier to model the
>closer trees with more detail, using something like xfrog or maketree or
>Gena's tree macros (check out the other sections of the newsgroup, Gena
>posted it somewhere in here).
Only Problem there is that the Ring in the first image is more than 100000
units across or about 100 Km.
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That would be WAY too many little trees.
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> Some of you may recognize the name, That is where I got the inspiration.
> I'm sure there are sufficient differences to avoid any copyright issues.
> hehe.
If there were any copyright issues, they'd be several thousand years
expired. ;) ...that is, unless Disney got another copyright law passed...
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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