|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all,
These 2 images started life as a 'let's just start and see where we end up' subpatch
modelling
session in Lightwave. In my search for a suitable simple environment to view my WIP's,
I got
sidetracked into trying to output HDR's from Terragen using Sean O'Malley's
Cube2Cross.exe and
HDRShop.
So, here's where I ended up. Dunno what the 'shapes' are, or what they are doing for
that
matter.
I just used a little post-processing (the trusty blurred image set to 'screen').
What do you think?
All the best,
Andy Cocker
Post a reply to this message
Attachments:
Download 'They Gather On The Plains - Bliss Version.jpg' (25 KB)
Download 'They Gather On The Plains - Sunset Version.jpg' (27 KB)
Preview of image 'They Gather On The Plains - Bliss Version.jpg'
Preview of image 'They Gather On The Plains - Sunset Version.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wow..... this is really impressive stuff.
I think you should render it in a much larger image size!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I like, I like!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Anything POV related here? You mention Lightwave and Terragen. Anyway, what
I would like to see is some macros to set up enviroments in POV that renders
like Terragen. Having it all under one roof is much more efficient,
especially in animations, and besides I'd like to see another victory for
POV.
Regards,
Hugo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Hugo Asm" <hua### [at] post3teledk> wrote in message news:3f06b5f3$1@news.povray.org...
> Anything POV related here? You mention Lightwave and Terragen. Anyway, what
> I would like to see is some macros to set up enviroments in POV that renders
> like Terragen. Having it all under one roof is much more efficient,
> especially in animations, and besides I'd like to see another victory for
> POV.
Well, it's rendered in POV. Is that enough? ;-)
All the best,
Andy Cocker
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Atmospheric!
I like the way the sunlight blurs over the outlines of the things in the
middle. Is that a post-process effect?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Luke" <Luk### [at] hotmailcom> wrote in message news:3f06e94e@news.povray.org...
> Atmospheric!
>
> I like the way the sunlight blurs over the outlines of the things in the
> middle. Is that a post-process effect?
Yes, it is. It's quite simple (after it was explained to me by somebody here... ABX
IIRC). In
Photoshop or equivalent, duplicate the background layer, then adjust the contrast
(using
Curves) to give white in the areas you wish to 'bloom', and black in all the others.
Then use
a gaussian blur on the new layer (I used a value of 8) and finally, set the layer type
to
'Screen'.
All the best,
Andy Cocker
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I wish there would be a way to do the same effect in povray. With media or
something.....
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, what I've come up with is to render the image
with pure specular-highlights, rest black. This is loaded
as an image-map, blurred via successive function/image-map,
and finally treated through another function which will
create white regions as white, and black as transparent.
I was planning on trying to achieve the same effect with
colored highlights, but haven't had the time so far. You
might want to have a look at it anyways.
You'll find it in my Downloads-Section, named Glare-Macros
(pretty far down). The URL is in my sig. There's also an
example animation to view.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
> I wish there would be a way to do the same effect in povray. With media or
> something.....
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.495 / Virus Database: 294 - Release Date: 30.06.2003
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3f08be6b@news.povray.org...
| Well, what I've come up with is to...
Actually, what you are doing is far more sophisticated than the sky
effect in the pictures. Judging by the description given here, the sky
effect is only capable of brightening or darkening a pixel's original
color. The sky effect would be simple to duplicate in POV, but would be
unable to give the effect of bright light shining through a window, or
of a flashlight beam pointed a the viewer. Your process, Tim, appears as
if it could accomplish these things once you get the color recognizing
bit coded in. What neither could accomplish, however, is something like
a bright light shining through a chain link fence, because both use
blurring when proximity is actually what you are attempting to simulate.
-Shay
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |