POV-Ray : Newsgroups : povray.binaries.images : Red Diablo Server Time
16 Nov 2024 08:24:57 EST (-0500)
  Red Diablo (Message 1 to 10 of 10)  
From: Andreas Kreisig
Subject: Red Diablo
Date: 30 Jun 2003 20:03:53
Message: <3f00cfe9@news.povray.org>
Hi,

This is (probably) my last Diablo image. I hope, you like it.
Due to the image size (> 300 kBytes) I post a link:

http://www.render-zone.com/pictures/red-diablo.jpg


Regards,
Andreas

-- 
http://www.render-zone.com


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From: Corey
Subject: Re: Red Diablo
Date: 30 Jun 2003 20:24:55
Message: <3f00d4d7$1@news.povray.org>
Nice but some kinda sky is really badly needed, HDRI would be the most
obvious choice.

Corey


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From: JC (Exether)
Subject: Re: Red Diablo
Date: 1 Jul 2003 02:05:42
Message: <3F0124B5.8090703@spam.fr>
I'm always impressed by car modeling, it seems quite difficult to me, so 
I like the model a lot. :-)
You should try more lights, a sky, and a ground that doesn't look flat 
(maybe it's just the lighting that makes it look flat).

JC

Andreas Kreisig wrote:
> Hi,
> 
> This is (probably) my last Diablo image. I hope, you like it.
> Due to the image size (> 300 kBytes) I post a link:
> 
> http://www.render-zone.com/pictures/red-diablo.jpg
> 
> 
> Regards,
> Andreas
>


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From: Kevin Loney
Subject: Re: Red Diablo
Date: 1 Jul 2003 02:09:26
Message: <3f012596$1@news.povray.org>
that is very very nice, I get this weird sense of scale though like I'm
looking at a toy car, still very nice though.

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr(
"oqshilacefg",r,1))-97;disc{<mod(i,7)-3,
div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL


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From: Andreas Kreisig
Subject: Re: Red Diablo
Date: 1 Jul 2003 09:25:17
Message: <3f018bbd@news.povray.org>
Kevin Loney wrote:

> that is very very nice, I get this weird sense of scale though like I'm
> looking at a toy car, still very nice though.

What does it make to look like a toy car? Can you be more specific please?
Sometimes I have the same impression, sometimes I haven't ... :)

-- 
http://www.render-zone.com


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From: Andreas Kreisig
Subject: Re: Red Diablo
Date: 1 Jul 2003 09:26:39
Message: <3f018c0f@news.povray.org>
Corey wrote:

> Nice but some kinda sky is really badly needed, HDRI would be the most
> obvious choice.

Well, I used HDRI, but probably a bad one. I'll make some tests with other
HDRI maps, maybe I'll create my own with Terragen.


-- 
http://www.render-zone.com


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From: Hugo Asm
Subject: Re: Red Diablo
Date: 1 Jul 2003 10:13:34
Message: <3f01970e@news.povray.org>
It's too dark. I almost can't see a thing except the wheels, when I'm
sitting here at daylight and watching the screen. I prefer images that can
be seen everywhere by everyone.

Regards,
Hugo


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From: Andreas Kreisig
Subject: Re: Red Diablo
Date: 1 Jul 2003 10:36:26
Message: <3f019c69@news.povray.org>
Hugo Asm wrote:

> It's too dark. I almost can't see a thing except the wheels, when I'm
> sitting here at daylight and watching the screen. I prefer images that can
> be seen everywhere by everyone.

Then wait until it's dark ;) Well, you're right, I have to spend some time
to improve it - especially the lighting.

-- 
http://www.render-zone.com


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From: JWV
Subject: Re: Red Diablo
Date: 1 Jul 2003 13:18:53
Message: <3f01c27d$1@news.povray.org>
> What does it make to look like a toy car? Can you be more specific please?


it might be the position of the camera, since it is positioned rather high.
You should position the camera at 170 cm above the ground, since this would
be the most natural way to look at a car (standing on the ground).


"Andreas Kreisig" <and### [at] gmxde> wrote in message
news:3f018bbd@news.povray.org...
> Kevin Loney wrote:
>
> > that is very very nice, I get this weird sense of scale though like I'm
> > looking at a toy car, still very nice though.
>
> What does it make to look like a toy car? Can you be more specific please?
> Sometimes I have the same impression, sometimes I haven't ... :)
>
> --
> http://www.render-zone.com


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From: Ib Rasmussen
Subject: Re: Red Diablo
Date: 1 Jul 2003 16:57:46
Message: <3F01F5A9.8020608@ibras.dk>
Andreas Kreisig wrote:

> Kevin Loney wrote:
> 
> 
>>that is very very nice, I get this weird sense of scale though like I'm
>>looking at a toy car, still very nice though.
>>
> 
> What does it make to look like a toy car? Can you be more specific please?
> Sometimes I have the same impression, sometimes I haven't ... :)

I think it is the scale of the ground texture. Try and scale it to about 
a third of what it is now. BTW it doesn't really look like cobblestones, 
more like a stone wall.

The car is of course great, and deserves a better ground.

/Ib


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