|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This image shows some of my latest experiments with creating wood objects
with isosurfaces.
The grass is made with makegrass, the flowers with a custom macro. Focal
blur is post processed.
I am still struggling with the bark finish - it does not appear very
realistic but i am not sure if it's mainly the finish or the surface
structure.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
Attachments:
Download 'tree_test.jpg' (190 KB)
Preview of image 'tree_test.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Fri, 06 Jun 2003 14:18:08 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> I am still struggling with the bark finish - it does not appear very
> realistic but i am not sure if it's mainly the finish or the surface
> structure.
wow, next isowood ?
ABX
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That's just simply amazing!
The grass is perfect, and the stump looks incredible, though I'll agree that
I think the finish on the bark seems just a little bit off. But the bark
itself is amazing! I hope you'll give us the code...
Render time?
--
Slash
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Very realistic.
> I am still struggling with the bark finish - it does not appear very
> realistic but i am not sure if it's mainly the finish or the surface
> structure.
I think it's the color. Try something closer to grey, rather than brown.
Look at a real tree to copy.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
ABX wrote:
>
> [...]
>
> wow,
Thanks.
> next isowood ?
Possibly.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Slashdolt wrote:
>
> That's just simply amazing!
Thank you.
> [...]
> I hope you'll give us the code...
There will probably be something in this direction in next isowood but i
don't know when.
> Render time?
6 hours.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Slime wrote:
>
> Very realistic.
>
Thanks.
>
> I think it's the color. Try something closer to grey, rather than brown.
> Look at a real tree to copy.
The colors are from real trees - i don't think it's too saturated
(although a lot of trees are more grayish of course) but bark has some
pretty complicated reflectivity properties and the geometry mostly is
quite tricky as well (often there is a layered structure leading to pretty
flat and shiny 'plateaus' between rougher parts).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wow -- depth of field! I love it. Excellent render.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Incredible anyway... very impressive work
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Christoph Hormann wrote:
>
> Slime wrote:
>
>>Very realistic.
>>
>
>
> Thanks.
>
>
>>I think it's the color. Try something closer to grey, rather than brown.
>>Look at a real tree to copy.
>
>
> The colors are from real trees - i don't think it's too saturated
> (although a lot of trees are more grayish of course) but bark has some
> pretty complicated reflectivity properties and the geometry mostly is
> quite tricky as well (often there is a layered structure leading to pretty
> flat and shiny 'plateaus' between rougher parts).
>
> Christoph
>
Beautiful job. The saturation of the color is what jumped out for me
too. It's not impossible, but it stretches believability.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |