POV-Ray : Newsgroups : povray.binaries.images : Architecture Modelling WIP Server Time
16 Nov 2024 14:18:42 EST (-0500)
  Architecture Modelling WIP (Message 1 to 5 of 5)  
From: Tim Nikias v2 0
Subject: Architecture Modelling WIP
Date: 1 Jun 2003 22:33:21
Message: <3edab771@news.povray.org>
I've been  searching for something to render
for some time now, this is what I've finally begun
with: a little model I built about 6 years ago on
a Architectural Practicum I made in the U.S.

Original Model was built out of wood and paper,
this one uses rounded boxes (my own macro, yes,
I know of Round_Box in shapes.inc, I'm the
do-it-yourself-purist for those who don't know
that yet :-), some radiosity, area_light, focal-blur...

Well, this is just the beginning. The conical roofs
will become rounded as well, probably some nice
textures and some details (though not on original
model, this one lacks some details...)

Comments, suggestions?

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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architec_prac.jpg


 

From: Shay
Subject: Re: Architecture Modelling WIP
Date: 2 Jun 2003 12:35:53
Message: <3edb7ce9@news.povray.org>
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3edab771@news.povray.org...
|
| Comments, suggestions?
|

This is better for wood and paper. Make a cg version with the camera in
front of or even within the city. Top view cg box cities are passe.

 -Shay


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From: Tim Nikias v2 0
Subject: Re: Architecture Modelling WIP
Date: 2 Jun 2003 14:08:53
Message: <3edb92b5@news.povray.org>
Its not a city, but rather a single building, or a single
building complex, if you so want.
Anyways, the model doesn't work too well with
camera inside this city. I've probably got to go
with an omnimax or fisheye kind of view to get
a useful visual representation of a large portion
of the model.


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> |
> | Comments, suggestions?
> |
>
> This is better for wood and paper. Make a cg version with the camera in
> front of or even within the city. Top view cg box cities are passe.
>
>  -Shay
>
>


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From:  Light Beam 
Subject: Re: Architecture Modelling WIP
Date: 2 Jun 2003 18:58:28
Message: <3edbd694$1@news.povray.org>
I really like this DoF... I think this is one of my favorite feature about
povray's "visual effects" ...


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From: Tim Nikias v2 0
Subject: Re: Architecture Modelling WIP
Date: 2 Jun 2003 20:44:56
Message: <3edbef88$1@news.povray.org>
Thanks! I also think that DoF is nice, but
not so easy to set up satisfyingly. I always
end up fiddling with the aperture and the
focal_point. :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> I really like this DoF... I think this is one of my favorite feature about
> povray's "visual effects" ...
>
>


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