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Hi All
No pretence to artistic merit here - more a progress report.
Inspired by Gilles makecloud macros and the dicovery that I could get
tga2df3 to work on XP I tried making a df3 from a Poser mesh. After some
fumbling about and a helpful suggestion from Gilles, I succeeded :-)
Here is the result Vicky, takes to the cat walk, converted to df3s and
rendered in a vile orange media with just a hint of turbulence.
If any one is interested I'll post the code when I've tidied it, it really
is very simple.
Mick
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Attachments:
Download 'makeshape_test.jpg' (34 KB)
Preview of image 'makeshape_test.jpg'
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noticias 3ece569f@news.povray.org...
> If any one is interested I'll post the code when I've tidied it, it really
> is very simple.
I'm very interest on the code and in the way to make a df3 file
form an .obj file (I have a model waiting for this, and it's getting
nervous ;-)
Bye.
Txemi Jendrix
http://www.txemijendrix.com
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Code in p.b.s-f
Mick
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Mick Hazelgrove wrote:
>
> [...]
>
> Here is the result Vicky, takes to the cat walk, converted to df3s and
> rendered in a vile orange media with just a hint of turbulence.
Nice, but i suppose you know you don't need to generate a df3 to render a
mesh filled with media...
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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Yes but you can't apply turbulence to the mesh! You can attack the df3
rendered in media in a number of ways yet to be tried. I suppose you could
use the mesh in an object pattern but I havn't tried that yet!
Mick
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3ECE61B5.487842B4@gmx.de...
> Nice, but i suppose you know you don't need to generate a df3 to render a
> mesh filled with media...
In the case of Poser meshes (and many other meshes) it's in fact the only
way to fill them properly because they often have internal structures that
are likely to interact badly with media (see some older subsurface
scattering tests). Poser heads are very big offenders in that respect as
they have teeth, nostrils, tongues, eyeballs etc.
I once tried to remove the annoying organs by hand in a modeller but it's
not the most fun work in the world... And of course, as Mick says,
turbulence is a real creative bonus.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Gilles Tran wrote:
>
> In the case of Poser meshes (and many other meshes) it's in fact the only
> way to fill them properly because they often have internal structures that
> are likely to interact badly with media (see some older subsurface
> scattering tests). Poser heads are very big offenders in that respect as
> they have teeth, nostrils, tongues, eyeballs etc.
But don't the same problems also cause errors when generating the df3?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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> you don't need to generate a df3 to render
> a mesh filled with media...
Is there a speed difference? (renderwise)
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Christoph Hormann <chr### [at] gmxde> wrote in message
news:3ECE8447.C722F690@gmx.de...
>
>
> Gilles Tran wrote:
> >
> > In the case of Poser meshes (and many other meshes) it's in fact the
only
> > way to fill them properly because they often have internal structures
that
> > are likely to interact badly with media (see some older subsurface
> > scattering tests). Poser heads are very big offenders in that respect as
> > they have teeth, nostrils, tongues, eyeballs etc.
>
> But don't the same problems also cause errors when generating the df3?
Hmmmm, not noticable with the tongue & teeth but it looks like the breast
implants affected it. Something about the properties of silicone I
imagine... ;)
RG
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3ECE8447.C722F690@gmx.de...
> But don't the same problems also cause errors when generating the df3?
No, because when the df3 is generated, either by slicing or by using object
pattern, everything within the mesh appears in the same colour so the
internal structures are hidden.
Another interesting property of the method, btw, is that by using focal blur
during the generation it is possible to make the edges even more fuzzy.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
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