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Andrew, et. al:
Here is my attempt at making something chrome-like. It's a bit
cartoonish, but it is done with very highly-reflective surfaces and a plane
hovering out of view of the camera. The plane has a checkered surface
with colors of rgb 0 and rgb 3. The finish is ambient 1.
Aaron
Post a reply to this message
Attachments:
Download 'metal.JPG' (73 KB)
Preview of image 'metal.JPG'
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looks good, the normal on the disc could maybe be a little less pronouned
though
if you don't want to be able to see the plane, try using the no_image flag
plane {
...
no_image
}
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL
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> The plane has a checkered surface
> with colors of rgb 0 and rgb 3.
rgb 3? Why?
Anyway, nice image... I'm still fiddling with mine...
Thanks.
Andrew.
Oh - what have I said? 8-S
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Aaron Gillies wrote:
>
> Andrew, et. al:
>
> Here is my attempt at making something chrome-like. It's a bit
> cartoonish, but it is done with very highly-reflective surfaces and a plane
> hovering out of view of the camera. The plane has a checkered surface
> with colors of rgb 0 and rgb 3. The finish is ambient 1.
It looks like the stuff my mom used to collect. She was really into the
crinkled chrome look. Nice work.
--
Ken Tyler
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Thanks, Kevin. I had forgotten about that flag. Mostly I was just fooling
around a bit with this image. This morning it doesn't look as neat to me as
it did last night. I have started getting some better effects using
radiosity instead of point lights for illumination. Trying that now ...
"Kevin Loney" <klo### [at] pt2mcom> wrote in message
news:3eab4af3$1@news.povray.org...
> looks good, the normal on the disc could maybe be a little less pronouned
> though
>
> if you don't want to be able to see the plane, try using the no_image flag
>
> plane {
> ...
> no_image
> }
>
> --
> Kevin
> http://www.geocities.com/qsquared_1999/
> #macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
> ,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
> pigment{rgb 10}}_(r+1)#end#end _(1)//KL
>
>
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Andrew:
I thought that increasing the white level to a really high point
would make it very bright and shiny. Does it actually make a
difference? I'm not sure. Does anyone know the algorithm
for how color and ambience affect brightness?
Aaron
"Andrew Coppin" <orp### [at] btinternetcom> wrote in message
news:3eab9106@news.povray.org...
> > The plane has a checkered surface
> > with colors of rgb 0 and rgb 3.
>
> rgb 3? Why?
>
> Anyway, nice image... I'm still fiddling with mine...
>
> Thanks.
> Andrew.
>
> Oh - what have I said? 8-S
>
>
Post a reply to this message
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To me this looks more like an overflowing pond of quicksilver.
Less 'normal' would give it a more rigid appearance.
Sputnik
--
----------------------------
fr### [at] computermuseumfh-kielde
----------------------------
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