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16 Nov 2024 18:22:14 EST (-0500)
  Darth Maul Lightsaber (Message 1 to 3 of 3)  
From: Ace
Subject: Darth Maul Lightsaber
Date: 22 Apr 2003 23:44:25
Message: <3ea60c19@news.povray.org>
Hello,

Modeled in moray using blueprints from
here: http://www.geocities.com/c-boath/index2.htm

used pov 3.5 to edit the file and add the blades, which are media,They're
close but need tweaking.

Any advice on the blades?
Comments?

I plan on doing all of the 'sabers from the films.

Gary


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From: Slime
Subject: Re: Darth Maul Lightsaber
Date: 23 Apr 2003 12:45:09
Message: <3ea6c315$2@news.povray.org>
> Any advice on the blades?

Did you use media? Rather than specifically putting the color white in the
density's color_map, I suggest you use a media like this:

media {
emission <1,.2,.2>*constant // mostly red, but a tiny bit of green and blue,
which, when very saturated, will naturally turn into white
density {
cylindrical
// color_map perhaps, but keep all colors greyscale (rgb <0,0,0> to rgb
<1,1,1>)
cubic_wave // optional
}
}

That tends to create the most aesthetically pleasing result for this sort of
thing, in my opinion.

> Comments?

The handle looks much too shiney and reflective. You should work on that
texture some more. The model itself is pretty good. If you round off the
sharp corners of the cylinders with torii, it'll look even better. (hint:
create a rounded_cylinder macro or something like that).

 - Slime
[ http://www.slimeland.com/ ]


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From: Andrew Coppin
Subject: Re: Darth Maul Lightsaber
Date: 23 Apr 2003 14:06:30
Message: <3ea6d626$1@news.povray.org>
> Comments?

Buttons seem to levitate above the thing rather than being part of it.
Handle itself looks too plastic - like a toy or something. Good geometry
though!

Thanks.
Andrew.


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