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Hi all.
First of all, thank you very much for your comments.
This began as an experiment on UV mapping and finally
it has ended in a complete scene.
It gave me an easy solution for the cellophane wrappers on
the candies, as Jim pointed out. The image map is a 32 bit
png file using the alpha channel as a mask with variable
filtering zones.
I have also used finally an image map for the table, as Lenx
suggested. It looks better now, I think.
I have changed the wall, adding a normal statement (granite
0.15) to add a subtle bump effect.
Lightning uses an area light that shoots photons and causes
shadows and a pointlight using fade power and distance and
no shadow (to lit a bit the left side of the pottery).
I would like to know your opinion about photons in this image.
My settings are:
adc_bailout 0.01
spacing 0.005
jitter 0.0
max_trace_level 25
autostop 0.0
I think they look good but I don't know if they are very
realistic (I suppose not).
Well, once again thank you for your comments and your
good wishes (Happy birthday to you too, Ken :-)
Bye
Post a reply to this message
Attachments:
Download 'azucarero01.jpg' (158 KB)
Preview of image 'azucarero01.jpg'
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well, it seems like you've just finished another piece of great work. it
looks much more realistic than the previous version.
i can't really give a good answer to your question about the photons since
i'm too newbie for that, but they look ok to me.
maybe a little too strong, but that because they are coming only from one
direction (i think).
and... erm... can i have another chocolate please?
"Txemi Jendrix" <tji### [at] euskalnetnet> schreef in bericht
news:3ea2e9f1@news.povray.org...
> Hi all.
> First of all, thank you very much for your comments.
> This began as an experiment on UV mapping and finally
> it has ended in a complete scene.
>
> It gave me an easy solution for the cellophane wrappers on
> the candies, as Jim pointed out. The image map is a 32 bit
> png file using the alpha channel as a mask with variable
> filtering zones.
>
> I have also used finally an image map for the table, as Lenx
> suggested. It looks better now, I think.
> I have changed the wall, adding a normal statement (granite
> 0.15) to add a subtle bump effect.
>
> Lightning uses an area light that shoots photons and causes
> shadows and a pointlight using fade power and distance and
> no shadow (to lit a bit the left side of the pottery).
>
> I would like to know your opinion about photons in this image.
> My settings are:
> adc_bailout 0.01
> spacing 0.005
> jitter 0.0
> max_trace_level 25
> autostop 0.0
>
> I think they look good but I don't know if they are very
> realistic (I suppose not).
>
> Well, once again thank you for your comments and your
> good wishes (Happy birthday to you too, Ken :-)
>
> Bye
>
>
>
Post a reply to this message
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> well, it seems like you've just finished another piece of great work. it
> looks much more realistic than the previous version.
Thank you!
> i can't really give a good answer to your question about the photons since
> i'm too newbie for that, but they look ok to me.
> maybe a little too strong, but that because they are coming only from one
> direction (i think).
Well, I've finally decided to leave it as it is.
> and... erm... can i have another chocolate please?
Yes, take the final version (1024x768):
www.txemijendrix.com/imagpov/chocolate.jpg
Bye
Txemi Jendrix
http://www.txemijendrix.com
Post a reply to this message
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I can't tell really about the photons, it looks better though.
I just want to say I would add a few bubbles in the liquid so that it
would look like champagne. ;-)
JC
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