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Hi all.
I've been doing this this weekend, and I think it
looks fine, even though the scene needs more objects,
find a final location for the chocolate, more work in
texures ("Mucha is written backwards") and a different
lightning setup.
Models were done in Hamapatch, exported to .obj,
imported in Anim8or to fix normals, exported once
again to .obj, opened in UVMapper to assing UV
coords and to save the texture map, and opened
in Poseray to export to UDO/inc.
A lot of work later with image maps.
All the images are pieces of works made by
Alphonse Mucha.
Still a WIP but, ... chocolate anyone?.
Bye :-)
Txemi Jendrix
http://www.txemijendrix.com
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Attachments:
Download 'azucarero.jpg' (147 KB)
Preview of image 'azucarero.jpg'
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> Still a WIP but, ... chocolate anyone?.
Sounds like a lot of work but the results are stunning.
--
Ken Tyler
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Very cool! My only quip would be that the cady wrappers, especially the 3 up
frong, look a little too solid. Like they're fake ones made of glass or
ceramic.
---
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On Sun, 13 Apr 2003 04:38:07 +0200
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote:
> Still a WIP but, ... chocolate anyone?.
Hmmm.... one with liquor for me! :)
Very fine image: I only have to complain about the frontal lighting,
and perhaps at the colors being too pure. Waiting for the final image!
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Two great tastes that taste great together. Alphonse Mucha and chocolate!
Those are both favorites of mine anyway...
Great image!
I agree with the other post about the wrappers.
They might need more transparency or double illumination to look more like
cellophane.
Patrick Dugan
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3e98cd1b@news.povray.org...
> Hi all.
> I've been doing this this weekend, and I think it
> looks fine, even though the scene needs more objects,
> find a final location for the chocolate, more work in
> texures ("Mucha is written backwards") and a different
> lightning setup.
> Models were done in Hamapatch, exported to .obj,
> imported in Anim8or to fix normals, exported once
> again to .obj, opened in UVMapper to assing UV
> coords and to save the texture map, and opened
> in Poseray to export to UDO/inc.
> A lot of work later with image maps.
> All the images are pieces of works made by
> Alphonse Mucha.
> Still a WIP but, ... chocolate anyone?.
> Bye :-)
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
>
>
Post a reply to this message
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