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I had nothing to do this evening so I played a little with POV-ray. I wanted
to do a small scene and my roommate was playing this online boardgame
("luffarschack" in swedish, almost the same as gomoku I think) so I ended up
with this.
I started with clear glass pieces but added scattering media with scaled
bozo density to make it look like quartz. The black pieces use almost the
same media plus an additional absorbing one with the inverse density of the
first.
The pieces are slow to render. What media sampling settings are good with
these kind of things? I have left all at the default for now.
The board is just a box with subtracted cylinders and T_Wood1. It needs some
more work.
The environment is just a sky sphere from skies.inc.
Comments & criticism are welcome.
Bonus question: What is whites next move?
--
Daniel Nilsson
Post a reply to this message
Attachments:
Download 'boardgame1-640x480.jpg' (54 KB)
Preview of image 'boardgame1-640x480.jpg'
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Daniel Nilsson wrote:
> I had nothing to do this evening so I played a little with POV-ray. I
> wanted to do a small scene and my roommate was playing this online
> boardgame ("luffarschack" in swedish, almost the same as gomoku I think)
> so I ended up with this.
> I started with clear glass pieces but added scattering media with scaled
> bozo density to make it look like quartz. The black pieces use almost the
> same media plus an additional absorbing one with the inverse density of
> the first.
> The pieces are slow to render. What media sampling settings are good with
> these kind of things? I have left all at the default for now.
> The board is just a box with subtracted cylinders and T_Wood1. It needs
> some more work.
> The environment is just a sky sphere from skies.inc.
> Comments & criticism are welcome.
>
> Bonus question: What is whites next move?
>
> --
> Daniel Nilsson
It'd probably be possible to get much the same kinda effect WITHOUT using
media, especially at that kinda scale.
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"Tyler Eaves" <tyl### [at] hotpopcom> wrote in message
news:3e961652@news.povray.org...
>
> It'd probably be possible to get much the same kinda effect WITHOUT using
> media, especially at that kinda scale.
>
Probably, but I want to do it with media and I planned to have another
camera angle that shows some pieces close up. But I may give your suggestion
a try just to see the difference.
I have never used media before so I have no idea of what settings are a good
tradeoff between quality and speed. I want it to render as fast as posible
without loosing quality.
--
Daniel Nilsson
Post a reply to this message
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> Bonus question: What is whites next move?
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v
XOX
OOXX
XOO
OOOX
XO
X
Or do I think of the wrong rules?
--
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
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Correct!
After this it does not matter where black places his next piece, white will
get 5 in a row anyway.
White had a clear victory several moves earlier actually...
"Mark Weyer" <wey### [at] informatikuni-freiburgde> wrote in message
news:3E9### [at] informatikuni-freiburgde...
> > Bonus question: What is whites next move?
>
> |
> |
> v
> XOX
> OOXX
> XOO
> OOOX
> XO
> X
>
> Or do I think of the wrong rules?
>
>
> --
> merge{#local i=-11;#while(i<11)#local
> i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
> pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
>
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Daniel Nilsson wrote:
> Correct!
> After this it does not matter where black places his next piece, white will
> get 5 in a row anyway.
> White had a clear victory several moves earlier actually...
>
> "Mark Weyer" <wey### [at] informatikuni-freiburgde> wrote in message
> news:3E9### [at] informatikuni-freiburgde...
>
>>>Bonus question: What is whites next move?
>>>
>> |
>> |
>> v
>>XO*X
>> OOXX
>> XOO
>> OOOX
>>XO
>> X
>>
>>Or do I think of the wrong rules?
>>
I do not know. If the rules are the 'Pente' ones (win by alignement of 5
or capture of 5 couples), black can at least delay white by taking some
couples along the line of soon 4 stones (three couples are subjet to
capture, but at most 2 can be taken, because of a shared stone).
Also, the current count give B:8, W:8, with apparently Black at the
center of the board, hence as first player, so it should be black to
play now, not white (unless I get abused by the perspective).
Post a reply to this message
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"Le Forgeron" <jgr### [at] freefr> wrote in message
news:3E9### [at] freefr...
>
> I do not know. If the rules are the 'Pente' ones (win by alignement of 5
> or capture of 5 couples), black can at least delay white by taking some
> couples along the line of soon 4 stones (three couples are subjet to
> capture, but at most 2 can be taken, because of a shared stone).
>
>
> Also, the current count give B:8, W:8, with apparently Black at the
> center of the board, hence as first player, so it should be black to
> play now, not white (unless I get abused by the perspective).
>
The rules are simply to place pieces until one player has 5 in a row, no
captures.
The player with lower ranking begins, it does not matter if he plays black
or white. In the next game the looser starts. With these rules it is
possible for the starting player to allways win if he plays perfect, but
only professional players plays that good.
--
Daniel Nilsson
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I rendered a close up view of some of the pieces.
I'm very happy with the black pieces, I didn't expect to get this good
results on my first try with media.
"Daniel Nilsson" <dan### [at] daniel-nilssoncom> wrote in message
news:3e95fb47@news.povray.org...
> I had nothing to do this evening so I played a little with POV-ray. I
wanted
> to do a small scene and my roommate was playing this online boardgame
> ("luffarschack" in swedish, almost the same as gomoku I think) so I ended
up
> with this.
> I started with clear glass pieces but added scattering media with scaled
> bozo density to make it look like quartz. The black pieces use almost the
> same media plus an additional absorbing one with the inverse density of
the
> first.
> The pieces are slow to render. What media sampling settings are good with
> these kind of things? I have left all at the default for now.
> The board is just a box with subtracted cylinders and T_Wood1. It needs
some
> more work.
> The environment is just a sky sphere from skies.inc.
> Comments & criticism are welcome.
>
> Bonus question: What is whites next move?
>
> --
> Daniel Nilsson
>
>
>
Post a reply to this message
Attachments:
Download 'boardgame1-closeup.jpg' (40 KB)
Preview of image 'boardgame1-closeup.jpg'
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Daniel Nilsson wrote:
>
> I rendered a close up view of some of the pieces.
> I'm very happy with the black pieces, I didn't expect to get this good
> results on my first try with media.
An excellent black. Reminds me of obsidian with shots of quartz.
--
Ken Tyler
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Thanks!
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3E98A2F8.F2E7A043@pacbell.net...
>
>
> Daniel Nilsson wrote:
> >
> > I rendered a close up view of some of the pieces.
> > I'm very happy with the black pieces, I didn't expect to get this good
> > results on my first try with media.
>
> An excellent black. Reminds me of obsidian with shots of quartz.
>
> --
> Ken Tyler
Post a reply to this message
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