POV-Ray : Newsgroups : povray.binaries.images : A blobby steam-beast from another dimension (60kb) Server Time
15 Nov 2024 22:24:59 EST (-0500)
  A blobby steam-beast from another dimension (60kb) (Message 1 to 7 of 7)  
From: Timon Christl
Subject: A blobby steam-beast from another dimension (60kb)
Date: 9 Apr 2003 15:21:20
Message: <3e9472b0@news.povray.org>
Using my evil while loop and trace macro powers I managed to create a 
dimensional breach to another dimension, and to summon this strange 
thing into our reality (the POV-reality, that is). I call it steam-beast 
because, well, steam emanates from it, and because it's a strange beast 
from another dimension. The "blobby" refers to the way of how it was made.

As most of my images it is only meant to be used as wallpaper, that is, 
you should not examine every little detail (and find the media artifacts 
I've carefully put in there :-)), it's another background for a 
screenful of icons.

And for those who want a version with better quality: I've put a 
1280x1024 PNG version on 
http://www.christltimon.de/img/pages/pov/blobbysteambeast.png (697KB)


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From: Tim Nikias v2 0
Subject: Re: A blobby steam-beast from another dimension (60kb)
Date: 9 Apr 2003 15:37:45
Message: <3e947689@news.povray.org>
That pic is awesome! You should use scattering media for the
smoke though, for an extra amount of realism. Use a high enough
sample count to get rid of artifacts and tweak the scattering media
till it looks like smoke. It has a nice realistic feeling to it, as though
its a sculpture or such. I like it!

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Using my evil while loop and trace macro powers I managed to create a
> dimensional breach to another dimension, and to summon this strange
> thing into our reality (the POV-reality, that is). I call it steam-beast
> because, well, steam emanates from it, and because it's a strange beast
> from another dimension. The "blobby" refers to the way of how it was made.
>
> As most of my images it is only meant to be used as wallpaper, that is,
> you should not examine every little detail (and find the media artifacts
> I've carefully put in there :-)), it's another background for a
> screenful of icons.
>
> And for those who want a version with better quality: I've put a
> 1280x1024 PNG version on
> http://www.christltimon.de/img/pages/pov/blobbysteambeast.png (697KB)
>


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From: Timon Christl
Subject: Re: A blobby steam-beast from another dimension (60kb)
Date: 9 Apr 2003 16:54:01
Message: <3e948869$1@news.povray.org>
Tim Nikias v2.0 wrote:
> That pic is awesome! You should use scattering media for the
> smoke though, for an extra amount of realism. Use a high enough
> sample count to get rid of artifacts and tweak the scattering media
> till it looks like smoke. It has a nice realistic feeling to it, as though
> its a sculpture or such. I like it!

Actually it *is* scattering media, type 1, color White with a spherical 
density and a color_map from Black to White (or vice-versa, I don't 
remember now). I believe the reason why the steam appears black in some 
areas is because no direct light reaches those media particles, so the 
only light those particles will scatter is the ambient light. Which in 
turn is rather dark. This can be seen near the top, where the same media 
container (one of those with the clearly visible artifacts) is half 
bright and half dark, the dark part being shadowed by the main object.

I also played with the idea of illuminating the steam from within the 
orifices, but the render time would be insanely high.


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From: Fernando Gonzalez del Cueto
Subject: Re: A blobby steam-beast from another dimension (60kb)
Date: 9 Apr 2003 17:15:35
Message: <3e948d77$1@news.povray.org>
One word: wow :)

It is very creative and very well done, congratulations.

Fernando.


news:3e9472b0@news.povray.org...
> Using my evil while loop and trace macro powers I managed to create a
> dimensional breach to another dimension, and to summon this strange
> thing into our reality (the POV-reality, that is). I call it steam-beast
> because, well, steam emanates from it, and because it's a strange beast
> from another dimension. The "blobby" refers to the way of how it was made.
>
> As most of my images it is only meant to be used as wallpaper, that is,
> you should not examine every little detail (and find the media artifacts
> I've carefully put in there :-)), it's another background for a
> screenful of icons.
>
> And for those who want a version with better quality: I've put a
> 1280x1024 PNG version on
> http://www.christltimon.de/img/pages/pov/blobbysteambeast.png (697KB)
>


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From: Tim Nikias v2 0
Subject: Re: A blobby steam-beast from another dimension (60kb)
Date: 9 Apr 2003 19:01:14
Message: <3e94a63a@news.povray.org>
Hm, if it already is scattering-media, play a
little with the extinction and add some absorption
value. It seems to glow too much. Otherwise,
as I've already said, nice work!

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Tim Nikias v2.0 wrote:
> > That pic is awesome! You should use scattering media for the
> > smoke though, for an extra amount of realism. Use a high enough
> > sample count to get rid of artifacts and tweak the scattering media
> > till it looks like smoke. It has a nice realistic feeling to it, as
though
> > its a sculpture or such. I like it!
>
> Actually it *is* scattering media, type 1, color White with a spherical
> density and a color_map from Black to White (or vice-versa, I don't
> remember now). I believe the reason why the steam appears black in some
> areas is because no direct light reaches those media particles, so the
> only light those particles will scatter is the ambient light. Which in
> turn is rather dark. This can be seen near the top, where the same media
> container (one of those with the clearly visible artifacts) is half
> bright and half dark, the dark part being shadowed by the main object.
>
> I also played with the idea of illuminating the steam from within the
> orifices, but the render time would be insanely high.
>


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From: Ken
Subject: Re: A blobby steam-beast from another dimension (60kb)
Date: 12 Apr 2003 19:22:23
Message: <3E989FB3.3D332C17@pacbell.net>
Timon Christl wrote:
> 
> Using my evil while loop and trace macro powers I managed to create a
> dimensional breach to another dimension, and to summon this strange
> thing into our reality (the POV-reality, that is). I call it steam-beast
> because, well, steam emanates from it, and because it's a strange beast
> from another dimension. The "blobby" refers to the way of how it was made.

Looks kinda like my grandpa's still back on the farm, but better behaved :)

-- 
Ken Tyler


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From: Andrew Coppin
Subject: Re: A blobby steam-beast from another dimension (60kb)
Date: 13 Apr 2003 04:25:43
Message: <3e991f07$1@news.povray.org>
Waaay, that's cool. Very nice work!

Andrew.


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