For cos(n pi x / L) cos(m pi y / L) - cos(m pi x / L) cos(n pi y / L)
Each sphere in a row uses the same value for m and n, L is kept at one.
The values of m and n increase as theu go down the column.
The final row has a default warp {turbulence 1} applied to
the pigment.
The first column is Chladni()
The second is select(abs(Chladni()-0.2,0,1)
The third is select(Chladni(),0,1)
There's a bigger PNG (498k) at...
http://www.vargolsoft.net/chladni2.png
Dave
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