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----------------------------------------------------------------------------
Pixels: 480800 Samples: 2783912 Smpls/Pxl: 5.79
Rays: 358123620 Saved: 27967161 Max Level: 100/100
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 2106014929 1509283441 71.67
CSG Intersection 1459857629 815358445 55.85
Plane 131387186610 70139956210 53.38
Bounding Object 1470411157 1459857629 99.28
Bounding Box 4941704909 2308259605 46.71
Light Buffer 4312153575 2730173605 63.31
Vista Buffer 10129503 7138130 70.47
----------------------------------------------------------------------------
Calls to Noise: 229477140 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 1745650454 Succeeded: 568607435
Reflected Rays: 288949856 Total Internal: 193644483
Refracted Rays: 66384846
Transmitted Rays: 14
Number of photons shot: 4992
Surface photons stored: 128759
Priority queue insert: 51590024944
Priority queue remove: 23904966790
Gather function called: 288832354
----------------------------------------------------------------------------
Smallest Alloc: 10 bytes Largest: 327688
Peak memory used: 3481630 bytes
----------------------------------------------------------------------------
Time For Photon: 0 hours 0 minutes 16.0 seconds (16 seconds)
Time For Trace: 68 hours 50 minutes 36.0 seconds (247836 seconds)
Total Time: 68 hours 50 minutes 52.0 seconds (247852 seconds)
This is what I
changed:
#declare PhotonCount = 29000;
added :
light_source { < -7 , 10 , 20 > , rgb < 1,0,0> }
light_source { < 2 , 10 , 10 > , rgb < 0,1,0> }
light_source { < 14 , 10 , 0 > , rgb < 0,0,1> }
changed:
box { <-15,-1,-15>, <15,0,15>
texture { Glass3 }
texture { Brass_Valley }
// pigment { rgb <.3,.4,.5> }
// finish { ambient .3 diffuse .4 }
#if ( Photons ) photons { target 1 refraction off
reflection off } #end
}
Cheers
Ger
Post a reply to this message
Attachments:
Download 'diamonds2.jpg' (143 KB)
Preview of image 'diamonds2.jpg'
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Ger <No.### [at] ThankYou> wrote in news:3e864f0d@news.povray.org:
..SNIP..
Outright colorfull, 68 hours... shesh you have much more
patience than I.
I guess it paid off to to creat these gems eh!
ciao
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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Marc Champagne wrote:
> Ger <No.### [at] ThankYou> wrote in news:3e864f0d@news.povray.org:
>
> ...SNIP..
>
> Outright colorfull, 68 hours... shesh you have much more
> patience than I.
>
I kept the render running in the background on a Linux machine so it
didn't bother me all that much. If I hadn't done anything else on it
(the computer) the render might have finished a few hours earlier.
By the time I have my cluster up and running I hope the renders will go
a lot faster
> I guess it paid off to to creat these gems eh!
Sure did
>
> ciao
>
Cheers
Ger
Post a reply to this message
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With a little bit of imagination, i can read 'P O V' in this pic...
.. or is it I need coffee ?...
:))
Nice ones... wish i had that in my hands...
--
FD
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Freddy D. wrote:
> With a little bit of imagination, i can read 'P O V' in this pic...
>
> ... or is it I need coffee ?...
> :))
>
I think you need coffee :)
> Nice ones... wish i had that in my hands...
>
A good color printer will get you long ways ;)
> --
> FD
>
>
Cheers
Ger
Post a reply to this message
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Ger <No.### [at] ThankYou> wrote in news:3e864f0d@news.povray.org
[...]
Very nice :) But imho - You should turn OFF reflection of plane/floor, and
make more uniform one-color floor - so that refracted photons stored on
floor would be more vissible
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj wrote:
>
> Very nice :)
Thanks :)
But imho - You should turn OFF reflection of plane/floor, and
> make more uniform one-color floor - so that refracted photons stored on
> floor would be more vissible
>
I did the reflective floor because of the sparkles I hoped one would see
on the floor.
You're right about the coloring of the floor, it should have been more
toned down but not nessesarely (hmmm spelling) one-color
Cheers
Ger
Post a reply to this message
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I don't feel happy when I don't have *something* rendering at low priority
at my computer at home. So long renders that bring me something spectacular
(even an animation) are bliss because I can forget about it completely and
do faster renders that have higher process priority and finish faster.
Post a reply to this message
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Apache wrote:
> I don't feel happy when I don't have *something* rendering at low priority
> at my computer at home. So long renders that bring me something spectacular
> (even an animation) are bliss because I can forget about it completely and
> do faster renders that have higher process priority and finish faster.
>
>
I don't usually do multiple renders at the same computer. I just let one
render run and do other stuff on the computer in the mean time.
If I want to do another render I switch to another computer.
By the time I have the cluster up and running I can do multiple renders
from the same workstation
Cheers
Ger
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Dammit..... I see 'P O V' too..... Have to find a support group.... LOL
"Freddy D." <Fde### [at] SPAMSUCKSwanadoofr> wrote in news:3e86e630$1
@news.povray.org:
> With a little bit of imagination, i can read 'P O V' in this pic...
>
> .. or is it I need coffee ?...
>:))
>
> Nice ones... wish i had that in my hands...
>
> --
> FD
>
>
Post a reply to this message
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