POV-Ray : Newsgroups : povray.binaries.images : Recursive Cubes II 1600x1200 Server Time
16 Nov 2024 02:25:37 EST (-0500)
  Recursive Cubes II 1600x1200 (Message 1 to 3 of 3)  
From: Ronald Chen
Subject: Recursive Cubes II 1600x1200
Date: 19 Mar 2003 02:17:25
Message: <3e781985$1@news.povray.org>
Hello again,

Made some changes to my first version.

1. Increased radiosity quality.
2. Increased AA quality.
3. Added a bit of random rotation to all blocks.
4. Changed camera angle.

All these changes ended up making the rendering take 6.5 hours instead of 2.

I didn't upload it because its rather big, you can grab it here.

http://pyro.todaysclan.com/artwork/Recursive-Cubes-II.jpg


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From: Kevin Loney
Subject: Re: Recursive Cubes II 1600x1200
Date: 20 Mar 2003 00:07:52
Message: <3e794ca8$1@news.povray.org>
cool! makes a very nice background

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL


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From: Michael Goldshteyn
Subject: Re: Recursive Cubes II 1600x1200
Date: 21 Mar 2003 09:03:47
Message: <3e7b1bc3$1@news.povray.org>
"Ronald Chen" <Pyr### [at] shawca> wrote in message
news:3e781985$1@news.povray.org...
> Hello again,
>
> Made some changes to my first version.
>
> 1. Increased radiosity quality.
> 2. Increased AA quality.
> 3. Added a bit of random rotation to all blocks.
> 4. Changed camera angle.
>
> All these changes ended up making the rendering take 6.5 hours instead of
2.
>
> I didn't upload it because its rather big, you can grab it here.
>
> http://pyro.todaysclan.com/artwork/Recursive-Cubes-II.jpg

Oh no, they're making a come back ;)


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