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and stopping, changing my texture, and restarting render AGAIN.
hopefully turning off reflection and IOR on the visible stuff
will help speed things up.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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I just restarted a +w13937 +h9921 +fn +am2 +a0.1 -d render session because I
typed +a0.5 instead of +a0.1
And this is the second time, because I forgot to add a mesh2 logo object the
first time. I had to start all over.
The average render speed is about 117 PPS.
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Apache wrote:
> The average render speed is about 117 PPS.
35. Per minute. At lowest priority, mind you...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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That's bad. But elsewhere I have a process running. And today it has been
running at about 20 pph. Blurred normal surfaces (mblur.inc) together with
extremely high and large area lights (in want to fake radiosity) are
terrible. I working on a round fence-like structure. I'll post it whenever
it's done.
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Timothy R. Cook wrote:
> and stopping, changing my texture, and restarting render AGAIN.
>
> hopefully turning off reflection and IOR on the visible stuff
> will help speed things up.
Ironically, if you'd let the first try continue rendering, it might be
done by now. ;)
-Xplo
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Xplo Eristotle wrote:
> Ironically, if you'd let the first try continue rendering, it might be
> done by now. ;)
Doubtful. It still has another visible glass object a ways down on the
image in addition to the ones it had been stuck on.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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My render is now at 1 d 0 h 30 m where it was at 3 d before I
turned off reflection/refraction.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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