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These glass objects that occupy 100 square pixels are taking several
minutes per pixel...should I kill my now 2+ day render, put those
glass objects into no_image, and make duplicates that are quicker
to render that have pass_through and no_shadow and all that?
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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"Timothy R. Cook" <z993126bellsouth.net> wrote in message
news:3e6a9539$1@news.povray.org...
> These glass objects that occupy 100 square pixels are taking several
> minutes per pixel...should I kill my now 2+ day render, put those
> glass objects into no_image, and make duplicates that are quicker
> to render that have pass_through and no_shadow and all that?
YES, let's see the piccy at 640*480 - ANYTHING! Please Tim...
~Steve~
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
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Timothy R. Cook wrote:
> These glass objects that occupy 100 square pixels are taking several
> minutes per pixel...should I kill my now 2+ day render, put those
> glass objects into no_image, and make duplicates that are quicker
> to render that have pass_through and no_shadow and all that?
Depends if pixels its done already look good, I would be tempted to let it
run
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Rick [Kitty5] wrote:
> Depends if pixels its done already look good, I would be tempted to let it
> run
They didn't, not enough to be worth the time they were taking.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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