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Can anyone point me to what is wrong?
I've circled the artifact in question in the attached image.
I'm using Moray 3.3 and POV-Ray 3.1 (it looks the same with POV-Ray 3.5),
(THIS IS NOT A MORAY QUESTION)
The object is a rotational sweep.
The texture is as follows:
#declare Dragon_Skin =
material // Dragon_Skin
{
texture
{
pigment
{
bozo
color_map
{
[ 0.0 rgbft <0.109383, 0.890617, 0.109383, 0.0, 0.0> ]
[ 0.5 rgbft <0.053166, 0.675967, 0.053166, 0.0, 0.0> ]
[ 0.5 rgbft <0.0, 0.666667, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <0.0, 0.479133, 0.0, 0.0, 0.0> ]
}
turbulence 0.9
ramp_wave
}
normal
{
bumps , 0.05
scale 0.00005
}
finish
{
ambient 0.4
phong_size 0.0
roughness 0.0
reflection 0.1
crand 0.15
}
}
}
Thanks in advance.
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Attachments:
Download 'dragon.jpg' (12 KB)
Preview of image 'dragon.jpg'
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