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From: Micheal (Mike) Williams
Subject: Pots again w/ leather tablecloth
Date: 7 Feb 2003 17:45:48
Message: <3e44371c@news.povray.org>
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Here is the pots again. I will need to do more work on the tablecloth but at
least it is modeled.
--
Mike Williams
home.quixnet.net/~m1j
IBO#770070
www.quixtar.com
www.espring.com
www.nutrilite.com
www.blionline.com
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Attachments:
Download 'pots3dc1.jpg' (130 KB)
Preview of image 'pots3dc1.jpg'
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> Here is the pots again. I will need to do more work on the tablecloth but
at
> least it is modeled.
Good job with the leather! (so far) When I read the subject, I was curious
how "leathery" it would look. Once you get the texture on it, I think it's
going to look great.
----
Slash
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From: Micheal (Mike) Williams
Subject: Re: Pots again w/ leather tablecloth
Date: 9 Feb 2003 10:49:23
Message: <3e467883@news.povray.org>
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Any idea where I coul find a good leather texture. One with a bump map would
be nice.
"Slashdolt" <jer### [at] questsoftwarecom> wrote in message
news:3e453437@news.povray.org...
> > Here is the pots again. I will need to do more work on the tablecloth
but
> at
> > least it is modeled.
>
> Good job with the leather! (so far) When I read the subject, I was
curious
> how "leathery" it would look. Once you get the texture on it, I think
it's
> going to look great.
>
> ----
> Slash
>
>
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"Micheal (Mike) Williams" <mic### [at] quixnetnet> wrote in message
news:3e467883@news.povray.org...
> Any idea where I coul find a good leather texture. One with a bump map
would
> be nice.
I would try something procederal in Pov. Maybe the granite, agate, or
wrinkles patterns would be useful.
---
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Checked by AVG anti-virus system (http://www.grisoft.com).
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news: 3e467883@news.povray.org...
> Any idea where I coul find a good leather texture. One with a bump map
would
> be nice.
>
I made this one:
#declare Leather=texture
{
pigment {color rgb < .65 , 0.4 , .3 >
}
normal
{
average
normal_map
{
[ crackle metric .3 turbulence 0.1 ]
[ crackle metric .3 turbulence 0.1 scale .3]
[ dents , -1.0 scale 0.01]
}
scale .2
}
finish
{
ambient 0.1
specular 0.4
roughness 0.02
}
scale 0.5}
play with pigment, finish and scale
HTH
Marc
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