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I have seldom made a fast rendering scene recently - the slow features of
POV-Ray are simply too nice and useful to avoid. :-) But this one renders
really fast, it is rescaled from a larger render that only took one night,
without the reflection and at screen size it's less than an hour.
There are no light sources in this scene - it is just a blob with a
texture using the aoi pattern.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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Attachments:
Download 'glowing1.jpg' (188 KB)
Preview of image 'glowing1.jpg'
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Wow, that's beautiful. I love that blue.
~Steve~
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What? I don't see this on zazzle yet! ;-)
It's at least as good as the glowing mushrooms, I say better. I must say,
I'm always impressed with your works!
--
Slash
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This is a very interesting direction. I can imagine it applied to the
modellings of other natural systems (especially bifurcating structures
), but not just trees. Looking forward to where this takes you.
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"St." wrote:
>
> Wow, that's beautiful. I love that blue.
>
Thanks.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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Slashdolt wrote:
>
> What? I don't see this on zazzle yet! ;-)
Would you order it?
> It's at least as good as the glowing mushrooms, I say better. I must say,
> I'm always impressed with your works!
Thank you. The style is somewhat different from those 'fluorescence'
pictures by Ryan Bliss. I don't use transparency and this makes the
appearance more 'solid' i think (transparency would probably not look that
good with such more detailed objects).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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Jim Charter wrote:
>
> This is a very interesting direction. I can imagine it applied to the
> modellings of other natural systems (especially bifurcating structures
> ), but not just trees.
Could you give an example?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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Oh my God! That is so absolutely mentally brilliant!!! What a colour... what
a shape!... What a pattern...
That is just ridiculusly fantastic! It's seeing stuff like this that keeps
me going with POV-Ray... dreaming that maybe one day I'll come up with
something half as good...
I'm impressed.
Andrew.
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Andrew Coppin wrote:
>
> Oh my God! That is so absolutely mentally brilliant!!! What a colour... what
> a shape!... What a pattern...
Thanks!
> That is just ridiculusly fantastic! It's seeing stuff like this that keeps
> me going with POV-Ray... dreaming that maybe one day I'll come up with
> something half as good...
It is really not that special. Neither the texturing nor the geometry are
technically tricky. But i agree that's one of the most appealing aspects
of POV - with some scripting and a bit of patience to experiment you can
achieve a lot of nice things...
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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thats cool. it looks like one of those puffy stickers that have oil inside
that change color when you press on them.
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